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 What is an RPG? โ†’

Welcome to the Rules

Welcome to your new tabletop RPG system (still to be named!). This is a flexible, modular game designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system designed to be both intuitive and expandable.

What This Game Is

This system replaces traditional RPG classes and levels with a flexible structure built from Domains, Aspects, and a unique d4-based dice pool.

Instead of predetermined lore and rigid archetypes, characters grow through the actions they take, unlocking new powers and features as they progress. The rules are designed to be modular and adaptable, giving game masters full control over tone, theme, and setting.

What Makes This System Different

  • No classes or levels โ€” choose two Domains to define your character
  • All actions use Aspect Dice โ€” d4 pools tied to attribute pairings
  • Modular character growth through domain tiers
  • A streamlined action economy โ€” taking actions uses up dice, limiting the actions per turn
  • Realistic durability through Hits, Stress, and Evasion
  • Unarmored defense and armor threshold mechanics
  • Progression tied to use and milestones, not abstract XP
  • Designed for campaigns that are focused, story-rich, and time-limited

Why Use This System

Use this system if you want:

  • A clean and flexible ruleset for custom world-building
  • A more intuitive approach to character growth and teamwork
  • A system that works equally well for kids and adults
  • An alternative to bloated spell lists and hundreds of edge-case feats
  • Tools for gritty survival, heroic tales, or anything in between

How to Use This Guide

This guide is structured like a book, with โ€œNextโ€ and โ€œPreviousโ€ links on each page and a table of contents below. You can read straight through or skip to the sections that interest you most.

Each part of the system is designed to stand on its own โ€” feel free to mix, match, or remove components as needed. This modular design encourages game masters to adapt the rules to their own world and players.

See also the Principles page for the goals behind the system.

What's In the Guide

This guide includes:

===== Table of Contents =====