Arcane Spells
⚡ Bolt
Tags: Arcane, Ranged, Evocation, Cantrip, Reaction
Aspect: Finesse (Reflex if Reaction)
Range: 60 feet
Target: One creature
Action Cost: 1
Reaction: You may cast this spell as a reaction when a creature within range makes a ranged attack, casts a spell, or uses a movement ability (GM’s discretion). Note: we need to revisit the triggers later.
Effect: You hurl a blast of raw elemental energy at a target within range.
- Choose one damage type: Fire, Cold, Lightning, or Bludgeoning. You are attuned to this type until you change it.
- The target takes 1d8 damage, increasing by +1d8 per caster Tier (max 4d8).
- This spell requires an attack roll. It can miss.
Changing Damage Type: To change your attuned damage type, spend one of your three short rest actions during a short rest to retune your magical affinity.
✨ Magic Missile
Tags: Arcane, Evocation
Aspect: Discipline or Finesse
Target: Any number of creatures within 60 feet
Action Cost: 2
Effect: You fire 3 glowing darts that automatically hit.
- Each dart deals 1 HP damage, bypassing Evasion and Damage Thresholds.
- You may divide the darts freely among targets.
Enhancements:
- +1 dart each at Tier 2, Tier 3, and Tier 4
- +1 dart (once per casting) if you mark 1 Stress
- +1 dart (once per casting) if you increase Action Load by 1