⚔️ Initiative
Combat is handled in rounds, with each character taking a turn in sequence. Turn order is determined at the start of combat using an Initiative Check — a special kind of Aspect Check.
🎲 Rolling for Initiative
At the beginning of combat, each participant rolls an Aspect Check for Initiative using one of the following:
- Reflex 🧠 (default) — alert, reactive characters
- Discipline 📘 — calm, tactical thinkers
- Agility 💪 — fast, aggressive characters
Most characters use Reflex, unless a Domain Feature or GM ruling allows a different choice.
The GM then ranks results from highest to lowest total to determine the order of turns.
⚖️ Breaking Ties
If two or more characters roll the same total, use one of these methods:
- 🔢 The character with the higher raw Aspect value goes first
- 🧩 Some Domain Features provide tie-breaking rules
- 🤝 Players may choose collaboratively or
- 🎲 Simply roll again to break the tie
- 🧙 The GM may decide based on story or tactics
🌀 Initiative vs. Action Load
Initiative only determines turn order.
Your ability to act is still limited by:
- Your 🌀 Action Load
- Your current Aspect values
Tip: Going first can give momentum — but a well-timed turn later in the round may allow better reactions and setups.
⏸️ Holding Actions
You may delay your turn and act later in the same round.
- Your new position becomes your default initiative slot for future rounds (unless the GM rules otherwise)
- Useful for waiting on allies or reacting to enemy moves
📝 Example Use: You delay until your ally casts a buff spell, then act with full strength on your new turn.
🎭 Variant Rule: Spotlight System
For more narrative or collaborative pacing, you may use the Spotlight System:
- The GM or group chooses who goes first
- That player chooses who acts next
- Repeat until all participants have acted
🎬 This system emphasizes cinematic storytelling, teamwork, and shared spotlight time. It's ideal for groups who prefer flexibility over rigid tactical structure.