🧭 Domains

Domains are the heart of character customization and growth. Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.


🌀 What Is a Domain?

A Domain is a themed set of powers rooted in training, culture, or mystical forces.

Domains may be:

  • ⚔️ Martial — like Weaponmaster or Skirmisher
  • 🔮 Magical — like Incantor or Thaumaturgy
  • 👻 Spiritual/Abstract — like Trickster or Theurgy

Each Domain includes:

  • A Domain Aspect that all its Features are based on
  • A Base Card for each Tier — your core feature
  • A set of Feature Cards — mix-and-match powers
  • A Progression Path — what’s needed to reach higher Tiers

🏗️ You can (and should!) invent your own lore to explain a Domain’s source. This helps personalize your setting and character.

Players start with two Domains, enabling unique combos without class-level complexity.

It is highly suggested that all of a character's Domains should have different Domain Aspects. This helps characters be more well rounded.


📈 Domain Tiers

Domains grow through four Tiers, each reflecting greater mastery:

Tier What You Get
Tier 1 Base Card + 2 Feature Cards
Tier 2 Up to 4 Feature Cards total
Tier 3 Up to 7 Feature Cards total
Tier 4 Up to 10 Feature Cards total

Each Tier's Base Card lists the requirements to reach the next Tier. You may level up your two Domains independently.

🎓 Example: A character might be Tier 3 in Fury but only Tier 1 in Incantor.


🧩 Choosing Features

Each time you gain a Domain or level it up, choose Feature Cards from that Domain.

Most Domains offer 5–6 features per Tier, but you’ll only pick a few—ensuring characters feel distinct.

Each Feature Card includes:

  • An Action Cost (in Action Load points or other)
  • A defined Effect or trigger
  • A Power Tag (e.g., Arcane, Nature, Divine)
  • A spot to fill in your Aspect value (e.g., Finesse = 6)

🌍 Customizing the World

GMs can curate the Domain list to match their world’s lore and themes.

Ideas:

  • Limit Domains by region, culture, or cosmic force
  • Create new Domains tied to factions or religions
  • Reward a character with Domains as milestone gifts

🎨 Use Domain access to shape your setting’s tone, power structure, and mystery.


🧬 Unlocking Additional Domains

Some characters may unlock a Third Domain (or more) as a reward for:

  • Story arcs
  • Personal quests
  • Transformation milestones

This reflects a turning point—a new mentor, awakened power, or internal shift. It could feel like gaining a subclass, or starting a whole new path.

Note: Unless the GM says otherwise, additional Domains may only be added to a character if all their current Domains are at least Tier 2.


🧾 Feature Card Terminology

All powers granted through rules cards are called Feature Cards.

These include:

  • 📖 Domain Cards
  • 🧬 Species Cards
  • 🛖 Community Cards
  • 🎭 Background Cards
  • ✨ And more

They all use a common layout for clarity and ease of use.


🧱 Domain Card Design Philosophy

Each Tier of a Domain should include:

  • 📇 A Base Domain Card — shared core + advancement requirements
  • ⚔️ A Combat Action
  • 🧭 An Exploration Utility
  • 🎭 A Roleplay Feature
  • 🤝 A Team Action

Some features will be active (with Action Load costs), and others passive (modifying stats, rules, or actions).

📘 The Base Card is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a Base Card is inherited by higher tiers.