🤝 Team Actions
This system encourages collaboration and tactical play. A Team Action lets you act outside your turn to support an ally—boosting attacks, defending, or combining effects.
💡 What Is a Team Action?
A Team Action is any action a player takes on another player’s turn to directly help them.
📘 Examples include:
- Boosting an ally’s attack roll
- Reducing damage they would take
- Adding elemental energy to their spell
- Helping with a skill check
- Interrupting or distracting an enemy
Every Domain is encouraged to include at least one feature that enables a Team Action.
🌀 Taking a Team Action
Team Actions follow the normal action rules:
- Subtract your Action Load from the relevant Aspect
- If the result > 0, you may act
- Perform the action and increase Action Load by its cost
🧠 You can take multiple Team Actions per round — as long as your Aspect values support them.
Even though it’s not your turn, Action Load still limits how often you can help.
🔁 Team Action Examples
🧪 Examples from Domains:
- 🎵 Bard – Spend 1 point to grant Advantage to an ally’s roll
- 🔥 Sorcerer – Infuse an ally’s spell with elemental energy
- 🛡️ Guardian – Impose Disadvantage on an enemy’s attack
- 🧭 Tactician – Spend 2 points to let an ally move without provoking
Rewrite these to refer to Domains, using actual Features
Feature cards will define the cost, trigger, and effect of each Team Action.
🕓 Timing and Declaration
Team Actions are usually reactions to:
- An ally declaring an action
- An enemy triggering a threat
- A specific condition on a feature card
Declare your intent quickly and clearly—pacing is important! The GM has final say on whether the timing is valid.
🧬 Coordination Bonuses
When players work together creatively, the GM may reward them:
🎁 Possible Coordination Rewards:
- Advantage on key rolls
- Extra damage or bonus effects
- Reduced Action Load cost
- Story-based inspiration or momentum
Describing a cool combo in-character can bring big payoff—encourage synergy!
✅ Summary
- Team Actions are a key tool for tactical teamwork
- Each Domain should support them
- Action Load rules still apply, even outside your turn
- Creative combos and group tactics are rewarded