🤝 Team Actions

This system encourages collaboration and tactical play. A Team Action lets you act outside your turn to support an ally—boosting attacks, defending, or combining effects.


💡 What Is a Team Action?

A Team Action is any action a player takes on another player’s turn to directly help them.

📘 Examples include:

  • Boosting an ally’s attack roll
  • Reducing damage they would take
  • Adding elemental energy to their spell
  • Helping with a skill check
  • Interrupting or distracting an enemy

Every Domain is encouraged to include at least one feature that enables a Team Action.


🌀 Taking a Team Action

Team Actions follow the normal action rules:

  1. Subtract your Action Load from the relevant Aspect
  2. If the result > 0, you may act
  3. Perform the action and increase Action Load by its cost

🧠 You can take multiple Team Actions per round — as long as your Aspect values support them.

Even though it’s not your turn, Action Load still limits how often you can help.


🔁 Team Action Examples

🧪 Examples from Domains:

  • 🎵 Bard – Spend 1 point to grant Advantage to an ally’s roll
  • 🔥 Sorcerer – Infuse an ally’s spell with elemental energy
  • 🛡️ Guardian – Impose Disadvantage on an enemy’s attack
  • 🧭 Tactician – Spend 2 points to let an ally move without provoking

Rewrite these to refer to Domains, using actual Features

Feature cards will define the cost, trigger, and effect of each Team Action.


🕓 Timing and Declaration

Team Actions are usually reactions to:

  • An ally declaring an action
  • An enemy triggering a threat
  • A specific condition on a feature card

Declare your intent quickly and clearly—pacing is important! The GM has final say on whether the timing is valid.


🧬 Coordination Bonuses

When players work together creatively, the GM may reward them:

🎁 Possible Coordination Rewards:

  • Advantage on key rolls
  • Extra damage or bonus effects
  • Reduced Action Load cost
  • Story-based inspiration or momentum

Describing a cool combo in-character can bring big payoff—encourage synergy!


✅ Summary

  • Team Actions are a key tool for tactical teamwork
  • Each Domain should support them
  • Action Load rules still apply, even outside your turn
  • Creative combos and group tactics are rewarded