Domains

Domains are the heart of character customization and growth. Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.

What Is a Domain?

A Domain is a themed set of abilities and features that reflect a powerful influence, training, or innate power.

Domains might be:

  • Martial – like Warrior or Duelist
  • Magical – like Elementalist or Sorcerer
  • Spiritual or Abstract – like Trickster or Spirit-Touched

Each Domain includes:

  • A Base Card for each tier – your domain's identity
  • A set of Feature Cards – additional powers you choose from
  • A Progression Path – requirements for unlocking new tiers

It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(s) using a domain create their own lore!

Players begin with two Domains, allowing for endless combinations without overwhelming complexity.

Domain Tiers

Domains are divided into Tiers, reflecting your mastery:

  • Initiate (Tier 1) – Begin with the Base Card and 2 Feature Cards
  • Proficient (Tier 2) – New Feature Cards become available and you can have a total of 4
  • Expert (Tier 3) – More new Feature Cards become available and you can have a total of 7
  • Master (Tier 4) – Epic-level powers for advanced play - pick 10 cards from the complete set of Domain Feature Cards

Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For example, one Domain may reach Tier 3 while the other stays at Tier 1.

Choosing Features

When you gain a Domain or level it up, you choose new Feature Cards from that Domain’s list.

Most Domains offer 5–6 Feature Cards per Tier, but you’ll typically select only a subset—ensuring builds stay focused and unique.

Each Feature Card includes:

  • An Action Cost (in Action Load or d4s)
  • A clearly defined Effect or trigger
  • A Power Tag (e.g., Arcane, Divine, Nature)
  • A line to write in the relevant Aspect value (e.g., Discipline = 6 or Finesse = 7)

Customizing the World

GMs are encouraged to curate the available Domains to match the setting.

Ideas include:

  • Limiting Domains by tone or region (e.g., no Divine Domains in a faithless world)
  • Creating custom Domains tied to factions, cultures, or philosophies
  • Rewarding Domains as gifts or story progress

Domain availability can define much of your world’s flavor and power structure.

Unlocking a Third Domain

With major progress—often tied to story arcs, personal quests, or milestone rests—a character may unlock a third Domain.

This reflects a major transformation or the discovery of new potential, and should feel significant. It might refine the character's progression like subclasses do in some systems, or it might be a complete change of course for the character's journey.

Feature Card Terminology

Any ability-granting card is called a Feature Card. This includes:

  • Domain Cards
  • Species Cards
  • Community Cards
  • Background Cards
  • …and more

All Feature Cards follow similar formatting, enabling consistent rules and ease of use.

See Also