Core Stats
These values represent the key numbers that define your character’s durability, resilience, and capacity for action. They are distinct from your six Attributes (Strength, Dexterity, etc.) and are calculated from a combination of Attributes, Aspects, Body Type, and Domains.
📌 Core Stat Summary
Stat | Description |
---|---|
HP (Hit Points) | How much damage you can take before being knocked out. |
Stress | How much pressure you can take before breaking down or losing focus. |
Evasion | How hard you are to hit with physical or magical attacks. |
Action Load | A running total that determines whether you can take more actions on your turn. |
Action Point Bonus | A scaling bonus that increases your Action economy as you advance in Tier. |
🎲 How They're Used
- HP and Stress are tracked with counters and recovered between rests.
- Evasion is checked when an enemy tries to hit you.
- Action Load increases when you take an action; You may only take an action if your current Load plus its cost does not exceed your relevant Aspect.
- Action Point Bonus determines how much you can act each round—it sets your starting Action Load to a negative value.
📈 How They Scale
The Core Stats typically only change due to Feature Cards or when a character Progresses (i.e. gains a new Domain Tier or a new Domain).
- HP and Stress usually start at 4–6, as set by your Body Type, and grow slowly up to a maximum of 10 as you progress.
- Evasion typically starts around 9-11 and is set by your Body Type. It also grows slowly up to a maximum of 15 as you progress.
- Action Point Bonus grows as you progress, affecting your Action Load. Both calculations are given below:
$$ \text{Action Point Bonus} = \left\lfloor \dfrac{\text{Total Tiers}}{\text{Number of Domains}} \right\rfloor $$
$$ \text{Action Load (when reset)} = \text{0} - \text{Action Point Bonus} $$