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rules:initiative [2025/06/18 23:37] – Ron Helwig | rules:initiative [2025/07/02 22:26] (current) – Ron Helwig | ||
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+ | # ⚔️ Initiative | ||
- | ====== | + | Combat is handled in **rounds**, with each character taking a turn in sequence. |
+ | Turn order is determined at the start of combat using an **Initiative | ||
- | Combat is handled in rounds, with each character taking a turn in order. The turn order is determined at the beginning of the encounter using an **Initiative Check**. | + | --- |
- | ===== Rolling for Initiative | + | ## 🎲 Rolling for Initiative |
- | At the start of combat, all participants roll an Initiative Check. This is a normal Aspect Check (see [[rules: | + | |
- | * **Reflex** – for alert, perceptive characters | + | |
- | * **Discipline** – for tactical or reactive characters | + | |
- | * **Agility** – for quick, aggressive characters | + | |
- | By default everyone uses **Reflex** unless they have chosen a Domain that allows them to use another Aspect. | + | At the beginning of combat, each participant rolls an **Aspect Check** for Initiative using one of the following: |
- | Each participant rolls d4s equal to their Aspect value, totals the result, and the GM sorts the results from highest to lowest. | + | - **Reflex** 🧠 *(default)* — alert, reactive characters |
+ | - **Discipline** 📘 — calm, tactical thinkers | ||
+ | - **Agility** 💪 — fast, aggressive characters | ||
- | ===== Tie-breaking ===== | + | Most characters use **Reflex**, unless |
- | Ties can be broken using one of the following methods, at the GM's discretion: | + | |
- | | + | |
- | | + | |
- | | + | |
- | ===== Initiative and Action Load ===== | + | The GM then ranks results from **highest to lowest total** |
- | Initiative is only used to determine | + | |
- | ===== Holding Actions ===== | + | --- |
- | If a player wants to delay their turn, they may choose to act later in the initiative order that round. After doing so, their new position becomes their initiative for the remainder of combat unless the GM rules otherwise. | + | |
- | ===== Variant Rule: Spotlight System ===== | + | ## ⚖️ Breaking Ties |
- | Instead of rolling for Initiative, you may use a **Spotlight System** inspired by narrative RPGs. | + | |
- | Under this system, the GM chooses (or allows players | + | If two or more characters roll the same total, use one of these methods: |
+ | |||
+ | - 🔢 The character with the **higher raw Aspect value** goes first | ||
+ | - 🧩 Some **Domain Features** provide tie-breaking rules | ||
+ | - 🤝 Players may **choose collaboratively** | ||
+ | - 🎲 Simply **roll again** | ||
+ | - 🧙 The **GM may decide** based on story or tactics | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## 🌀 Initiative vs. Action Load | ||
+ | |||
+ | **Initiative only determines turn order.** | ||
+ | |||
+ | Your ability to act is still limited by: | ||
+ | |||
+ | - Your **🌀 Action Load** | ||
+ | - Your current **Aspect values** | ||
+ | |||
+ | <WRAP tip> | ||
+ | | ||
+ | </ | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## ⏸️ Holding Actions | ||
+ | |||
+ | You may **delay your turn** and act later in the same round. | ||
+ | |||
+ | - Your new position becomes your **default initiative slot** for future rounds (unless the GM rules otherwise) | ||
+ | - Useful for **waiting on allies** | ||
+ | |||
+ | <WRAP tip> | ||
+ | 📝 **Example Use:** You delay until your ally casts a buff spell, then act with full strength on your new turn. | ||
+ | </ | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## 🎭 Variant Rule: Spotlight System | ||
+ | |||
+ | For more narrative or collaborative pacing, you may use the **Spotlight System**: | ||
+ | |||
+ | 1. The GM or group chooses who goes first | ||
+ | 2. That player chooses who acts next | ||
+ | 3. Repeat | ||
+ | |||
+ | <WRAP info> | ||
+ | 🎬 This system emphasizes **cinematic storytelling**, | ||
+ | It's ideal for groups who prefer **flexibility** over rigid tactical structure. | ||
+ | </ | ||
- | This system encourages dynamic pacing and player collaboration. It works best when all players are attentive and comfortable taking turns without strict structure. Some Domains or Features may interact with the Spotlight system if your group chooses to use it. |