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Initiative
Combat is handled in rounds, with each character taking a turn in order. The turn order is determined at the beginning of the encounter using an Initiative Check.
===== Rolling for Initiative ===== At the start of combat, all participants roll an Initiative Check. This is a normal Aspect Check (see 🎯 Aspect Checks), commonly one of the following:
- Reflex – for alert, perceptive characters
- Discipline – for tactical or reactive characters
- Agility – for quick, aggressive characters
By default everyone uses Reflex unless they have chosen a Domain that allows them to use another Aspect.
Each participant rolls d4s equal to their Aspect value, totals the result, and the GM sorts the results from highest to lowest.
===== Tie-breaking ===== Ties can be broken using one of the following methods, at the GM's discretion:
- Higher raw Aspect value wins the tie.
- Characters with a specific Feature may act first in a tie.
- Players decide collaboratively or roll again.
===== Initiative and Action Load ===== Initiative is only used to determine turn order. The Action Load system (see 🎲 Taking Actions with the D4 Dice Pool) still governs how many actions each character can take on their turn.
===== Holding Actions ===== If a player wants to delay their turn, they may choose to act later in the initiative order that round. After doing so, their new position becomes their initiative for the remainder of combat unless the GM rules otherwise.
===== Variant Rule: Spotlight System ===== Instead of rolling for Initiative, you may use a Spotlight System inspired by narrative RPGs.
Under this system, the GM chooses (or allows players to choose) who enters the spotlight first. After a player completes their turn, they choose the next player or enemy to act. This continues until everyone has acted in the round.
This system encourages dynamic pacing and player collaboration. It works best when all players are attentive and comfortable taking turns without strict structure. Some Domains or Features may interact with the Spotlight system if your group chooses to use it.