โ† Magic Items 

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๐ŸŽฏ Aspect Checks

Aspect Checks are the primary way most actions are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, youโ€™ll roll a number of d4s based on your characterโ€™s Aspect value.


๐Ÿงช Performing a Check

To make an Aspect Check:

  • ๐ŸŽฏ Describe what you're doing and how
  • ๐Ÿง  GM identifies the Aspect (e.g., Agility for climbing, Insight for investigation)
  • ๐ŸŽฒ Roll a number of d4s equal to that Aspectโ€™s value โˆ’ Action Load
  • โž• Add all rolled dice together
  • ๐Ÿ“ Compare your total to the Difficulty Class (DC)

โœ… If your total meets or beats the DC, you succeed.


๐Ÿงฎ Minimum Dice

If your Aspect โˆ’ Action Load โ‰ค 0, you cannot initiate a check using that Aspect.

However, if the GM calls for a roll, you always roll at least 1d4, even if your Aspect is 0 or negative.

๐Ÿ“˜ Example: Your Insight is 0, so you canโ€™t initiate an investigation. But if the GM asks you to roll Insight, you still roll 1d4.


๐ŸŒ€ Action Load & Timing

On your turn:

  • Subtract your current ๐ŸŒ€ Action Load from the Aspect value
  • If the result is positive, you may roll
  • Add 1 to your Action Load afterward

Outside your turn:

  • Most checks ignore Action Load
  • Exceptions may apply (e.g., Conditions or GM discretion)

๐Ÿ“ˆ Degrees of Success (or Failure)

A higher roll can yield stronger results:

  • ๐Ÿง— Climb faster
  • ๐Ÿ•ต๏ธ Find extra clues
  • ๐ŸŽญ Impress more people

Failure might still reveal partial info or create a new complication. Make success and failure narratively meaningful.


๐Ÿค Optional Rule: Teamwork

Multiple characters may attempt a task together. Each rolls separately. The GM may:

  • Use the highest roll
  • Add the combined total
  • Grant a flat bonus per helper (e.g., +2)

Some Team Actions allow allies to spend dice on another playerโ€™s turn for stronger, more direct assistance.


๐ŸŽฏ Sample Difficulty Classes

Task DC
Easy (e.g., short jump) 4
Moderate (e.g., pick a lock) 8
Hard (e.g., decipher a script) 12
Very Hard (e.g., wet cliff face) 16
Nearly Impossible (e.g., lost lore) 20