โ† Magic Items 

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๐ŸŽฏ Aspect Checks

Aspect Checks are the primary way most actions are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, youโ€™ll roll a number of d4s based on your characterโ€™s Aspect value.

๐Ÿงช Performing a Check

To make an Aspect Check:

  • ๐ŸŽฏ Describe what you're doing and how
  • ๐Ÿง  GM identifies the Aspect (e.g., Agility for climbing, Insight for investigation)
  • ๐ŸŽฒ Roll a number of d4s equal to that Aspectโ€™s value, minus your Action Load
  • โž• Add all rolled dice together
  • ๐Ÿ“ Compare your total to the Difficulty Class (DC)

โœ… If your total meets or beats the DC, you succeed.

๐Ÿงฎ Minimum Dice

If your Aspect value โˆ’ Action Load is 0 or less, you cannot initiate a check with that Aspect.

However, if the GM calls for a roll, you always roll at least 1d4, even if your Aspect is 0 or negative.

๐Ÿ’ก Example: Your Insight is 0, so you canโ€™t initiate an investigation. But if the GM asks you to roll Insight, you still roll 1d4.

๐ŸŒ€ Action Load & Timing

On your turn:

  • Subtract your current ๐ŸŒ€ Action Load from the Aspect value
  • If the result is positive, you may roll
  • Add 1 to your Action Load afterward

Outside your turn:

  • Most checks ignore Action Load
  • Exceptions may apply (e.g., Conditions or GM discretion)

๐Ÿ“ˆ Degrees of Success (or Failure)

A higher roll can yield stronger results:

  • Climb faster
  • Find extra clues
  • Impress more people

Failure might still reveal partial information or result in new complications. Make success and failure narratively meaningful.

๐Ÿค Optional Rule: Teamwork

Multiple characters can attempt a task together. Each rolls separately, and the GM may:

  • Use the highest result
  • Add up the combined total
  • Grant a flat bonus or Advantage per helper (e.g., +2)

Some Team Actions allow spending dice on another player's turn for stronger assistance.

๐ŸŽฏ Sample Difficulty Classes

Task DC
Easy (e.g., short jump) 4
Moderate (e.g., pick a lock) 8
Hard (e.g., decipher a script) 12
Very Hard (e.g., wet cliff face) 16
Nearly Impossible (e.g., lost lore) 20