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Arcane Spells

⚡ Bolt

Type: Spell
Tier: 0 (Cantrip)
Tags: Arcane, Evocation, Cantrip, Reaction
Aspect: Control or Ingenuity
Range: 60 feet
Target: One creature
Action Cost: 1 Action
Reaction: You may cast this spell as a reaction when a creature within range makes a ranged attack, casts a spell, or uses a movement ability (GM’s discretion). Note: we need to revisit the triggers later.

Effect: You hurl a blast of raw elemental energy at a target within range.

  • Choose one damage type: Fire, Cold, Lightning, or Bludgeoning. You are attuned to this type until you change it.
  • The target takes 1d8 damage, increasing by +1d8 per caster Tier (max 4d8).
  • This spell requires an attack roll. It can miss.

Changing Damage Type: To change your attuned damage type, spend one of your three short rest actions during a short rest to retune your magical affinity.

✨ Magic Missile

Type: Spell
Tier: 1
Tags: Arcane, Evocation
Aspect: Control or Ingenuity
Target: Any number of creatures within 60 feet
Action Cost: 1 Action

Effect: You fire 3 glowing darts that automatically hit.

  • Each dart deals 1 HP damage, bypassing Evasion and Damage Thresholds.
  • You may divide the darts freely among targets.

Enhancements:

  • +1 dart at Tier 2, Tier 3, and Tier 4
  • +1 dart (once per casting) if you mark 1 Stress
  • +1 dart (once per casting) if you increase Action Load by 1
  • Upcasting: Casting this spell using a higher Tier allows you to benefit from that Tier’s dart bonus