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rules:spells:arcane:start [2025/06/28 20:20] – created Ron Helwigrules:spells:arcane:start [2025/07/27 21:03] (current) Ron Helwig
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 # Arcane Spells # Arcane Spells
 +
 +## ⚡ Bolt
 +
 +**Tags:** Arcane, Ranged, Evocation, Cantrip, Reaction \\\ 
 +**Aspect:** Finesse (Reflex if Reaction) \\\ 
 +**Range:** 60 feet \\\ 
 +**Target:** One creature \\\ 
 +**Action Cost:** 1 \\\ 
 +**Reaction:** You may cast this spell as a reaction when a creature within range makes a ranged attack, casts a spell, or uses a movement ability (GM’s discretion). *Note: we need to revisit the triggers later.*
 +
 +**Effect:**  
 +You hurl a blast of raw elemental energy at a target within range.
 +
 +- **Choose one damage type:** Fire, Cold, Lightning, or Bludgeoning. You are attuned to this type until you change it.
 +- The target takes **1d8 damage**, increasing by **+1d8 per caster Tier** (max 4d8).
 +- This spell **requires an attack roll**. It can miss.
 +
 +**Changing Damage Type:**
 +To change your attuned damage type, spend **one of your three short rest actions** during a short rest to retune your magical affinity.
 +
 +
 +## ✨ Magic Missile
 +
 +**Tags:** Arcane, Evocation \\\ 
 +**Aspect:** Discipline or Finesse \\\ 
 +**Target:** Any number of creatures within 60 feet \\\ 
 +**Action Cost:** 2
 +
 +**Effect:**  
 +You fire **3 glowing darts** that automatically hit.  
 +- Each dart deals **1 HP damage**, bypassing Evasion and Damage Thresholds.  
 +- You may divide the darts freely among targets.
 +
 +**Enhancements:**  
 +- **+1 dart** each at Tier 2, Tier 3, and Tier 4  
 +- **+1 dart** (once per casting) if you **mark 1 Stress**  
 +- **+1 dart** (once per casting) if you **increase Action Load by 1**  
 +