Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:resting [2025/06/22 21:35] Ron Helwigrules:resting [2025/07/12 22:57] (current) Ron Helwig
Line 1: Line 1:
-<< rules:spell_cards:start ^ rules:start ^ rules:progression >>+<< rules:spells:nature:start ^ rules:start ^ rules:progression >>
  
 # Resting # Resting
Line 14: Line 14:
 ## Quick Rest ## Quick Rest
  
-A **Quick Rest** is a short break (around **10–15 minutes**) in a relatively safe place.+A **Quick Rest** is a short break (around **10–15 minutes** or more) in a relatively safe place.
  
 During a Quick Rest, you may perform **up to 3 of the following**, in any combination: During a Quick Rest, you may perform **up to 3 of the following**, in any combination:
Line 21: Line 21:
 - Recover **1 HP**   - Recover **1 HP**  
   *(only if you do not have a harmful lingering condition)*   *(only if you do not have a harmful lingering condition)*
-- Use a feature or item that **refreshes resources on a Quick Rest**+- If you are **at full HP** and this is **part of a Full Rest** you may recover **1 level of Exhaustion**. 
 +  - If you also have **no stress** you may recover **2 levels of Exhaustion** instead. 
 +- Use a Feature or item that **refreshes resources on a Quick Rest** 
 +- Be on Watch 
 +   - If at least two party members choose to be on watch, the party cannot be surprised by threats. 
 + 
 +<WRAP></WRAP>
  
 > You can take **one Quick Rest per scene** or after combat, if no immediate threat follows. > You can take **one Quick Rest per scene** or after combat, if no immediate threat follows.
Line 32: Line 38:
  
 - You may perform **3 Quick Rests** - You may perform **3 Quick Rests**
 +- You may use any Features or items that **refresh resources on a Full Rest**
 - You may **remove lingering conditions** (GM discretion; roleplay encouraged) - You may **remove lingering conditions** (GM discretion; roleplay encouraged)
 - You may **spend downtime actions**, use camp abilities, or prepare spells - You may **spend downtime actions**, use camp abilities, or prepare spells
 - If resting in a **truly comfortable location**, the GM may allow extra HP recovery - If resting in a **truly comfortable location**, the GM may allow extra HP recovery
 +
 +The **On Watch** benefit only applies to a Full Rest if its conditions are met for each Quick Rest.
  
 > If the area is not secure, the GM may limit this to **2 Quick Rests** instead of 3. > If the area is not secure, the GM may limit this to **2 Quick Rests** instead of 3.
Line 52: Line 61:
   *(unlocking new Tier cards, powers, or even a third Domain)*   *(unlocking new Tier cards, powers, or even a third Domain)*
 - Story arcs may conclude or new ones may begin - Story arcs may conclude or new ones may begin
 +
 +<WRAP></WRAP>
  
 > The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys. > The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys.