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Resting

Adventuring is exhausting—physically, mentally, and spiritually. Characters need rest to recover Stress, regain Hit Points, and prepare for new challenges.

This system includes three types of rest:

  • Quick Rest – A short pause between dangers
  • Full Rest – An extended period of downtime
  • Milestone Rest – A major recovery and advancement checkpoint

Quick Rest

A Quick Rest is a short break (around 10–15 minutes) in a relatively safe place.

During a Quick Rest, you may perform up to 3 of the following, in any combination:

  • Recover 1 point of Stress
  • Recover 1 HP (only if you do not have a harmful lingering condition)
  • Use a feature or item that refreshes resources on a Quick Rest

>You can take one Quick Rest per scene or after combat, if no immediate threat follows.

Full Rest

A Full Rest takes several hours, usually overnight, and requires relative safety and downtime.

During a Full Rest:

  • You may perform 3 Quick Rests
  • You may remove lingering conditions (GM discretion; roleplay encouraged)
  • You may spend downtime actions, use camp abilities, or prepare spells
  • If resting in a truly comfortable location, the GM may allow extra HP recovery

>If the area is not secure, the GM may limit this to 2 Quick Rests instead of 3.

Milestone Rest

A Milestone Rest marks a major pause in the campaign:

  • Time passes: days, weeks, or longer
  • The party reaches safety, sanctuary, or a place of significance

During a Milestone Rest:

  • All HP and Stress are fully restored
  • All conditions and afflictions are cleared
  • Domain Progression may occur if checklist goals are met (unlocking new Tier cards, powers, or even a third Domain)
  • Story arcs may conclude or new ones may begin

>The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys.

Rest Summary

Type Duration Recovers Notes
Quick Rest 10–15 mins Up to 3 effects (Stress, HP, etc.) 1 per scene, no lingering healing
Full Rest Several hrs Up to 3 Quick Rests Requires safety and shelter
Milestone Days/weeks Everything Triggers advancement

Optional Notes

  • Some Domains may modify what you recover during a rest.
  • Downtime scenes offer opportunities for roleplay, crafting, spell prep, or strategy.