Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
rules:initiative [2025/06/18 19:36] – created Ron Helwigrules:initiative [2025/07/02 22:26] (current) Ron Helwig
Line 1: Line 1:
 << rules:checks ^ rules:start ^ rules:actions >> << rules:checks ^ rules:start ^ rules:actions >>
 +# ⚔️ Initiative
 +
 +Combat is handled in **rounds**, with each character taking a turn in sequence.  
 +Turn order is determined at the start of combat using an **Initiative Check** — a special kind of [[rules:checks|Aspect Check]].
 +
 +---
 +
 +## 🎲 Rolling for Initiative
 +
 +At the beginning of combat, each participant rolls an **Aspect Check** for Initiative using one of the following:
 +
 +- **Reflex** 🧠 *(default)* — alert, reactive characters  
 +- **Discipline** 📘 — calm, tactical thinkers  
 +- **Agility** 💪 — fast, aggressive characters  
 +
 +Most characters use **Reflex**, unless a **Domain Feature** or **GM ruling** allows a different choice.
 +
 +The GM then ranks results from **highest to lowest total** to determine the order of turns.
 +
 +---
 +
 +## ⚖️ Breaking Ties
 +
 +If two or more characters roll the same total, use one of these methods:
 +
 +- 🔢 The character with the **higher raw Aspect value** goes first  
 +- 🧩 Some **Domain Features** provide tie-breaking rules  
 +- 🤝 Players may **choose collaboratively** or  
 +- 🎲 Simply **roll again** to break the tie  
 +- 🧙 The **GM may decide** based on story or tactics
 +
 +---
 +
 +## 🌀 Initiative vs. Action Load
 +
 +**Initiative only determines turn order.**
 +
 +Your ability to act is still limited by:
 +
 +- Your **🌀 Action Load**  
 +- Your current **Aspect values**
 +
 +<WRAP tip>
 + **Tip:** Going first can give momentum — but a well-timed turn later in the round may allow better reactions and setups.
 +</WRAP>
 +
 +---
 +
 +## ⏸️ Holding Actions
 +
 +You may **delay your turn** and act later in the same round.
 +
 +- Your new position becomes your **default initiative slot** for future rounds (unless the GM rules otherwise)
 +- Useful for **waiting on allies** or **reacting** to enemy moves
 +
 +<WRAP tip>
 +📝 **Example Use:** You delay until your ally casts a buff spell, then act with full strength on your new turn.
 +</WRAP>
 +
 +---
 +
 +## 🎭 Variant Rule: Spotlight System
 +
 +For more narrative or collaborative pacing, you may use the **Spotlight System**:
 +
 +1. The GM or group chooses who goes first  
 +2. That player chooses who acts next  
 +3. Repeat until all participants have acted
 +
 +<WRAP info>
 +🎬 This system emphasizes **cinematic storytelling**, **teamwork**, and **shared spotlight** time.  
 +It's ideal for groups who prefer **flexibility** over rigid tactical structure.
 +</WRAP>
  
-====== Initiative ======