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Equipment 
 Armor

Weapons

Weapon Properties

Weapons have various properties that define how they can be used.

Aspect

Weapons are used with specific Aspects. Some weapons might allow using more than one Aspect, and using a particular Aspect might allow the use of some special feature of the weapon.

Melee vs. Ranged

Weapons that have the Melee property can be used against beings or objects that are right next to you.

Weapons that have the Ranged property can be used against beings or objects that are more than 5 feet from you and less than their Range value.

If you try to use a weapon that doesn't have the Ranged property at a greater distance than 5 feet, you have Disadvantage and the damage die it uses is a D4.

If you use a weapon that doesn't have the Melee property on something within 5 feet of you, you have Disadvantage and the damage die is a D4.

Ammunition

A weapon that has the Ammunition property requires the character to have, and keep track of, the ammunition that the weapon uses.

Two-Handed

A weapon that has the Two-Handed property requires the use of two hands. If your character only has two arms/hands they cannot use this weapon while holding other things like a Shield or a Torch.

Weapon List

Battleaxe

Bow

Crossbow

Dagger

Dane Axe

Dart

Mace

Sling

Spear

Staff

Sword

Warhammer