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rules:domains:weaponmaster [2025/06/29 20:03] – Ron Helwig | rules:domains:weaponmaster [2025/07/27 14:07] (current) – Ron Helwig | ||
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- | << rules: | + | << rules: |
# WeaponMaster Domain | # WeaponMaster Domain | ||
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### Core Feature: Shatter the Limit | ### Core Feature: Shatter the Limit | ||
- | When you roll the **maximum value** on a weapon’s **damage die** (not including bonus dice from features), you may immediately roll **an additional die of the same size** and add it to the total. If that roll is also the maximum, you may repeat this. | + | When you roll the **maximum value** on a weapon’s **damage die** (including bonus dice from features), you may immediately roll **an additional die of the same size** and add it to the total. If that roll is also the maximum, you may repeat this. |
You must **mark 1 Stress** to activate this feature, but only after seeing that one or more dice rolled their maximum. | You must **mark 1 Stress** to activate this feature, but only after seeing that one or more dice rolled their maximum. | ||
- | > *This feature applies only to melee or ranged weapon attacks. It does not apply to spell damage | + | > *This feature applies only to melee or ranged weapon attacks. It does not apply to spell damage. It only applies to unarmed strikes if a Feature adds a die specifically for unarmed strikes.* |
Choose **two** Domain Feature Cards from Tier 1. | Choose **two** Domain Feature Cards from Tier 1. | ||
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#### Riposte | #### Riposte | ||
- | When a creature **misses** you with a melee attack, you may **spend 1 d4** from an available Aspect pool to make a **Riposte** | + | When a creature **misses** you with a melee attack, you may make a melee weapon attack against them. |
- This counts as a **reaction**. | - This counts as a **reaction**. | ||
- The attack must be a melee weapon attack. | - The attack must be a melee weapon attack. | ||
+ | - Typical **Action Load** costs apply. | ||
#### Threatening Presence | #### Threatening Presence | ||
- | When you hit a creature with a weapon attack, you may **forgo exploding damage** and instead | + | When you hit a creature with a weapon attack, you apply pressure. The target must choose one: |
- Mark **1 Stress** | - Mark **1 Stress** |