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rules:domains:weaponmaster [2025/06/29 19:56] Ron Helwigrules:domains:weaponmaster [2025/07/27 14:07] (current) Ron Helwig
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-<< rules:domains:skirmish ^ rules:start ^ rules:spells:start >>+<< rules:domains:thaumaturge ^ rules:start ^ rules:spells:start >>
  
 # WeaponMaster Domain # WeaponMaster Domain
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 ### Core Feature: Shatter the Limit ### Core Feature: Shatter the Limit
  
-When you roll the **maximum value** on a weapon’s **damage die** (not including bonus dice from features), you may immediately roll **an additional die of the same size** and add it to the total. If that roll is also the maximum, you may repeat this.+When you roll the **maximum value** on a weapon’s **damage die** (including bonus dice from features), you may immediately roll **an additional die of the same size** and add it to the total. If that roll is also the maximum, you may repeat this.
  
 You must **mark 1 Stress** to activate this feature, but only after seeing that one or more dice rolled their maximum. You must **mark 1 Stress** to activate this feature, but only after seeing that one or more dice rolled their maximum.
  
-> *This feature applies only to melee or ranged weapon attacks. It does not apply to spell damage or unarmed strikes.*+> *This feature applies only to melee or ranged weapon attacks. It does not apply to spell damage. It only applies to unarmed strikes if a Feature adds a die specifically for unarmed strikes.*
  
 Choose **two** Domain Feature Cards from Tier 1. Choose **two** Domain Feature Cards from Tier 1.
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 You can read terrain like others read books. When scouting, traveling, or preparing for battle: You can read terrain like others read books. When scouting, traveling, or preparing for battle:
  
-- You may always spot **natural choke points, cover, and ambush zones** in unfamiliar terrain.+- You may always spot **natural choke points, cover, and ambush zones**, even in unfamiliar terrain.
 - When preparing a battlefield or defensive position, you may grant **+1 to the Evasion or Thresholds** of up to 3 nearby allies for the first round of combat. - When preparing a battlefield or defensive position, you may grant **+1 to the Evasion or Thresholds** of up to 3 nearby allies for the first round of combat.
  
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 #### Riposte #### Riposte
-When a creature **misses** you with a melee attack, you may **spend 1 d4** from an available Aspect pool to make a **Riposte** weapon attack against them.+When a creature **misses** you with a melee attack, you may make a melee weapon attack against them.
  
 - This counts as a **reaction**. - This counts as a **reaction**.
 - The attack must be a melee weapon attack. - The attack must be a melee weapon attack.
 +- Typical **Action Load** costs apply.
  
 #### Threatening Presence #### Threatening Presence
-When you hit a creature with a weapon attack, you may **forgo exploding damage** and instead apply pressure. The target must choose one:+When you hit a creature with a weapon attack, you apply pressure. The target must choose one:
  
 - Mark **1 Stress** - Mark **1 Stress**