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rules:domains:weaponmaster [2025/06/29 19:19] – created Ron Helwig | rules:domains:weaponmaster [2025/07/27 14:07] (current) – Ron Helwig | ||
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# WeaponMaster Domain | # WeaponMaster Domain | ||
- | The **WeaponMaster** | + | **WeaponMaster |
+ | |||
+ | ## Tier 1 Base Card: WeaponMaster | ||
+ | |||
+ | At Tier 1, WeaponMasters begin to show their control over weapons | ||
+ | |||
+ | ### Core Feature: Shatter the Limit | ||
+ | |||
+ | When you roll the **maximum value** on a weapon’s **damage die** (including bonus dice from features), you may immediately roll **an additional die of the same size** | ||
+ | |||
+ | You must **mark 1 Stress** to activate this feature, but only after seeing that one or more dice rolled their maximum. | ||
+ | |||
+ | > *This feature applies only to melee or ranged weapon attacks. It does not apply to spell damage. It only applies to unarmed strikes if a Feature adds a die specifically for unarmed strikes.* | ||
+ | |||
+ | Choose **two** Domain Feature Cards from Tier 1. | ||
+ | |||
+ | ### Requirements to Advance to Tier 2 (complete 3): | ||
+ | |||
+ | - **Explode damage** using *Shatter the Limit* | ||
+ | - Land a weapon attack using **an Aspect the weapon does not normally support** | ||
+ | - **Defeat a creature** without using magic or spells | ||
+ | - Use a **reaction attack** (like *Riposte*) to interrupt or stop a creature | ||
+ | - Succeed in a **social challenge** by leveraging your martial reputation or presence | ||
+ | |||
+ | ## Tier 1 Feature Cards | ||
+ | |||
+ | ### Read the Land | ||
+ | |||
+ | You can read terrain like others read books. When scouting, traveling, or preparing for battle: | ||
+ | |||
+ | - You may always spot **natural choke points, cover, and ambush zones**, even in unfamiliar terrain. | ||
+ | - When preparing a battlefield or defensive position, you may grant **+1 to the Evasion or Thresholds** of up to 3 nearby allies for the first round of combat. | ||
+ | |||
+ | *The bonus lasts until those allies are hit.* | ||
+ | |||
+ | ### Recognized Authority | ||
+ | |||
+ | In most warrior cultures, your bearing, scars, and words command attention: | ||
+ | |||
+ | - You can request | ||
+ | - When dealing with **military, mercenary, or warrior groups**, your words are treated as coming from someone of equal or higher rank. | ||
+ | - When attempting to **recruit, challenge, or intimidate** warriors, you may roll with **Advantage** if your weapon is drawn. | ||
+ | |||
+ | #### Cleaving Blow | ||
+ | When you reduce a creature to 0 HP with a **melee weapon attack**, you may immediately make another melee attack against a different creature within 5 feet. | ||
+ | |||
+ | - Use the **same D4 pool** as the triggering attack. | ||
+ | - This does **not** increase your Action Load. | ||
+ | - You may not trigger this again from the second attack. | ||
+ | |||
+ | #### Riposte | ||
+ | When a creature **misses** you with a melee attack, you may make a melee weapon attack against them. | ||
+ | |||
+ | - This counts as a **reaction**. | ||
+ | - The attack must be a melee weapon attack. | ||
+ | - Typical **Action Load** costs apply. | ||
+ | |||
+ | #### Threatening Presence | ||
+ | When you hit a creature with a weapon attack, you apply pressure. The target must choose one: | ||
+ | |||
+ | - Mark **1 Stress** | ||
+ | - Be **pushed 5 feet** directly away from you | ||
+ | - Have **Disadvantage** on their next melee attack | ||
+ | |||
+ | #### Weapon Versatility | ||
+ | You may always choose **which Aspect to use** when making a weapon attack, regardless of the weapon’s listed Aspects. | ||
+ | |||
+ | - This does **not** change the weapon’s damage type or range. | ||
+ | - If a weapon feature requires a specific Aspect, you must still meet that requirement to use it. | ||
+ | |||
+ | #### Form Before Fury | ||
+ | When all your damage dice roll **below half** (before modifiers), you may **reroll one damage die**. | ||
+ | |||
+ | - You must keep the new result, even if it is lower. | ||
- | Mechanically, |