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rules:domains:thaumaturge [2025/07/27 18:30] Ron Helwigrules:domains:thaumaturge [2025/07/27 18:44] (current) Ron Helwig
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 - When casting a spell, you may change **one** of the following: - When casting a spell, you may change **one** of the following:
-  - Its **damage type** to any you know+  - Its **damage type** to any that is in a spell in your spellbook
   - Its **range**, **radius**, or **duration** (double or halve)   - Its **range**, **radius**, or **duration** (double or halve)
   - Its **targeting** (e.g. self → ally, single → area)   - Its **targeting** (e.g. self → ally, single → area)
 - You may do this **once per spell** without increasing its cost. - You may do this **once per spell** without increasing its cost.
 +
 +<WRAP></WRAP>
 +> Why would you halve a spell? Maybe you want a smaller diameter Fireball so your allies don't get incinerated.
  
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 You can bind stored magical energy into protective wards. You can bind stored magical energy into protective wards.
  
-- As a **Quick Action**, you may spend **1 or more points** from your Arcane Reservoir to create a temporary barrier. +- As a **Quick Action** (costing 1 Action Point), you may spend **1 or more points** from your Arcane Reservoir to create a temporary barrier. 
-- The barrier has **HP equal to twice the points spent** and lasts until your next turn+- The barrier has **HP equal to the points spent** and lasts until the HP are gone
-- It can **absorb damage** or **delay the effects** of a spell targeting you or an adjacent ally.+- It will **absorb damage** of a spell targeting you or an adjacent ally.
  
 +Any HP loss you or an ally you defend takes comes from this shield first.
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-### 🧪 Spell Architect 
- 
-You can create custom spells during downtime or between adventures. 
- 
-- When given sufficient time, resources, and magical texts, you may: 
-  - **Invent new spells** with GM supervision 
-  - **Define tags**, **Action Load**, **range**, and **effect** 
-  - **Test and refine** spells before inscribing them into your spellbook 
-- Your creations may become **rare spells** only you (or your students) know. 
- 
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