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rules:domains:thaumaturge [2025/07/27 18:30] – Ron Helwig | rules:domains:thaumaturge [2025/07/27 18:44] (current) – Ron Helwig | ||
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- When casting a spell, you may change **one** of the following: | - When casting a spell, you may change **one** of the following: | ||
- | - Its **damage type** to any you know | + | - Its **damage type** to any that is in a spell in your spellbook |
- Its **range**, **radius**, or **duration** (double or halve) | - Its **range**, **radius**, or **duration** (double or halve) | ||
- Its **targeting** (e.g. self → ally, single → area) | - Its **targeting** (e.g. self → ally, single → area) | ||
- You may do this **once per spell** without increasing its cost. | - You may do this **once per spell** without increasing its cost. | ||
+ | |||
+ | < | ||
+ | > Why would you halve a spell? Maybe you want a smaller diameter Fireball so your allies don't get incinerated. | ||
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You can bind stored magical energy into protective wards. | You can bind stored magical energy into protective wards. | ||
- | - As a **Quick Action**, you may spend **1 or more points** from your Arcane Reservoir to create a temporary barrier. | + | - As a **Quick Action** |
- | - The barrier has **HP equal to twice the points spent** and lasts until your next turn. | + | - The barrier has **HP equal to the points spent** and lasts until the HP are gone. |
- | - It can **absorb damage** or **delay the effects** of a spell targeting you or an adjacent ally. | + | - It will **absorb damage** of a spell targeting you or an adjacent ally. |
+ | Any HP loss you or an ally you defend takes comes from this shield first. | ||
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- | ### 🧪 Spell Architect | ||
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- | You can create custom spells during downtime or between adventures. | ||
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- | - When given sufficient time, resources, and magical texts, you may: | ||
- | - **Invent new spells** with GM supervision | ||
- | - **Define tags**, **Action Load**, **range**, and **effect** | ||
- | - **Test and refine** spells before inscribing them into your spellbook | ||
- | - Your creations may become **rare spells** only you (or your students) know. | ||
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