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rules:domains:thaumaturge [2025/07/27 18:18] Ron Helwigrules:domains:thaumaturge [2025/07/27 18:44] (current) Ron Helwig
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 > You are not a wielder of magic. You are its living theory. > You are not a wielder of magic. You are its living theory.
 +
 +## 🧪 Tier 4 Features – Thaumaturge
 +
 +Choose **two** of the following features. These powers allow you to rewrite, reshape, and redirect magic with absolute authority.
 +
 +---
 +
 +### 🌀 Spell Rewrite
 +
 +You may alter key properties of any spell you cast.
 +
 +- When casting a spell, you may change **one** of the following:
 +  - Its **damage type** to any that is in a spell in your spellbook
 +  - Its **range**, **radius**, or **duration** (double or halve)
 +  - Its **targeting** (e.g. self → ally, single → area)
 +- You may do this **once per spell** without increasing its cost.
 +
 +<WRAP></WRAP>
 +> Why would you halve a spell? Maybe you want a smaller diameter Fireball so your allies don't get incinerated.
 +
 +---
 +
 +### 🛡️ Redirect Flow
 +
 +You can intercept magic targeting nearby allies and reshape its course.
 +
 +- When an ally within **10 ft** is targeted by a spell, you may spend **1 Action Point** to become the target instead.
 +- If you have an active **Arcane Reservoir**, you may **absorb** the spell’s energy:
 +  - Roll a **Discipline check** vs the spell’s DC
 +  - On success, reduce the effect and gain **1–2 points** in your reservoir (GM discretion)
 +
 +---
 +
 +### 🧱 Arcane Shielding
 +
 +You can bind stored magical energy into protective wards.
 +
 +- As a **Quick Action** (costing 1 Action Point), you may spend **1 or more points** from your Arcane Reservoir to create a temporary barrier.
 +- The barrier has **HP equal to the points spent** and lasts until the HP are gone.
 +- It will **absorb damage** of a spell targeting you or an adjacent ally.
 +
 +Any HP loss you or an ally you defend takes comes from this shield first.
 +---
 +
 +### 🧬 Adaptive Spell Structure
 +
 +You intuitively adjust your spells for maximum effect.
 +
 +- You may choose **two** different spell tags (e.g. Fire, Illusion, Charm) you are familiar with.
 +- When casting a spell with either tag, you may:
 +  - **Ignore resistance**, or
 +  - **Roll with Advantage**, or
 +  - **Halve the Action Load cost** (min 1)
 +- You may use this benefit **once per round**.
 +
 +---
 +