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rules:domains:thaumaturge [2025/07/27 17:26] Ron Helwigrules:domains:thaumaturge [2025/07/27 18:44] (current) Ron Helwig
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 > With patience and resolve, you reach into the realm of truly impossible magic. > With patience and resolve, you reach into the realm of truly impossible magic.
 +
 +## 🧪 Tier 3 Features – Thaumaturge
 +
 +Choose **two** of the following features. These abilities unlock advanced techniques that reshape the rules of magic itself.
 +
 +---
 +
 +### 🛡️ Arcane Supremacy
 +
 +You can disrupt enemy spells with a glance and will alone.
 +
 +- When a creature casts a spell within **60 ft**, you may attempt to counter it as a **Reaction**.
 +- You **do not mark Stress** when using this ability, but it does still use **1 Action Point**.
 +- Roll your **Domain Aspect** vs the caster’s **Discipline** (Resistance check).
 +- On success, the spell is **disrupted and fails**.
 +
 +<WRAP></WRAP>
 +> This feature replaces *Arcane Countermeasure* if you previously selected it.
 +
 +---
 +
 +### 🌿 Theoretical Universalist
 +
 +You’ve uncovered deep structural parallels across magical traditions.
 +
 +- Choose either the **Divine** or **Nature** spell type.
 +- You may inscribe and prepare spells with that tag as if they were **Arcane**.
 +- You may add up to **2 × your Tier** such spells to your spellbook.
 +- These spells are treated as **Arcane** for all Thaumaturge abilities, including your Arcane Reservoir.
 +
 +---
 +
 +### 🧩 Metamagic Patterning
 +
 +You restructure magical formulas to amplify their effect.
 +
 +- When casting a spell using your **Arcane Reservoir**, you may apply **one of the following enhancements**:
 +  - **Double the spell’s range**
 +  - **Split the effect** between two targets in range
 +  - **Reduce the spell’s Stress cost by 1** (minimum 0)
 +- You may use this feature **once per round**.
 +
 +---
 +
 +### 🌀 Spellflow Buffer
 +
 +You gain the ability to pause your reservoir buildup without losing it.
 +
 +- You may maintain your **Arcane Reservoir** for **1 round** without:
 +  - Adding new points to it, or
 +  - Marking Stress
 +- You may still cast other spells during this round.
 +- On your next turn, you may choose to resume adding to the reservoir or release it.
 +
 +---
 +
 +### 🔄 Reservoir Transfer
 +
 +You can share a portion of your magical charge with another caster.
 +
 +- As a **Quick Action** (costs 1 Action Point, not from your reservoir), you may transfer **up to half** of your Arcane Reservoir (round down) to a willing allied caster within **10 ft**.
 +- The recipient may immediately use those points to **cast a spell from their own spell list**.
 +- These transferred points do **not increase their Action Load**—only their own spent points do.
 +- Both you and the recipient must **mark 1 Stress** when this occurs.
 +
 +---
 +
 +## 📘 Advancing to Tier 4
 +
 +To reach Tier 4 in the Thaumaturge Domain, you must:
 +
 +- Successfully cast a spell requiring **10 or more Action Points** using your Arcane Reservoir.
 +- Solve a major arcane **crisis or anomaly**—such as closing a rift, breaking a grand enchantment, or unbinding a dangerous spell.
 +- Gain access to or construct a **great arcane repository**, such as a legendary library, extraplanar vault, or chronicle of forbidden spells.
 +
 +---
 +
 +### 🧠 Tier 4 Base Card: Total Spell Theory
 +
 +You have achieved complete mastery over the fundamental structure of magic. Spells, no matter their origin, are patterns you can recognize, decode, and describe. Others seek power; you seek understanding—and through that, you transcend the limitations of traditional casting.
 +
 +- You may **analyze any spell effect, casting, or glyph**—no matter the origin, school, or power level—and understand its structure, purpose, and flaws. This always succeeds given time and access.
 +- You may treat **any spell tag** (Arcane, Divine, Nature, etc.) as **Arcane** when preparing and casting spells.
 +- You may collaborate with others to **formulate new spells**, defining their tags, range, cost, and effects (subject to GM approval and narrative research).
 +- In social and exploration scenes, your spell knowledge may **replace Lore, Investigation, or Insight rolls** when evaluating magical phenomena, mysteries, or beings.
 +- Your insights grant you **narrative authority** to describe *how* magic works in the world—what laws it follows, and how those laws might be broken.
 +
 +<WRAP></WRAP>
 +
 +> You are not a wielder of magic. You are its living theory.
 +
 +## 🧪 Tier 4 Features – Thaumaturge
 +
 +Choose **two** of the following features. These powers allow you to rewrite, reshape, and redirect magic with absolute authority.
 +
 +---
 +
 +### 🌀 Spell Rewrite
 +
 +You may alter key properties of any spell you cast.
 +
 +- When casting a spell, you may change **one** of the following:
 +  - Its **damage type** to any that is in a spell in your spellbook
 +  - Its **range**, **radius**, or **duration** (double or halve)
 +  - Its **targeting** (e.g. self → ally, single → area)
 +- You may do this **once per spell** without increasing its cost.
 +
 +<WRAP></WRAP>
 +> Why would you halve a spell? Maybe you want a smaller diameter Fireball so your allies don't get incinerated.
 +
 +---
 +
 +### 🛡️ Redirect Flow
 +
 +You can intercept magic targeting nearby allies and reshape its course.
 +
 +- When an ally within **10 ft** is targeted by a spell, you may spend **1 Action Point** to become the target instead.
 +- If you have an active **Arcane Reservoir**, you may **absorb** the spell’s energy:
 +  - Roll a **Discipline check** vs the spell’s DC
 +  - On success, reduce the effect and gain **1–2 points** in your reservoir (GM discretion)
 +
 +---
 +
 +### 🧱 Arcane Shielding
 +
 +You can bind stored magical energy into protective wards.
 +
 +- As a **Quick Action** (costing 1 Action Point), you may spend **1 or more points** from your Arcane Reservoir to create a temporary barrier.
 +- The barrier has **HP equal to the points spent** and lasts until the HP are gone.
 +- It will **absorb damage** of a spell targeting you or an adjacent ally.
 +
 +Any HP loss you or an ally you defend takes comes from this shield first.
 +---
 +
 +### 🧬 Adaptive Spell Structure
 +
 +You intuitively adjust your spells for maximum effect.
 +
 +- You may choose **two** different spell tags (e.g. Fire, Illusion, Charm) you are familiar with.
 +- When casting a spell with either tag, you may:
 +  - **Ignore resistance**, or
 +  - **Roll with Advantage**, or
 +  - **Halve the Action Load cost** (min 1)
 +- You may use this benefit **once per round**.
 +
 +---
 +