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rules:domains:thaumaturge [2025/07/27 15:45] – Ron Helwig | rules:domains:thaumaturge [2025/07/27 18:44] (current) – Ron Helwig | ||
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Thaumaturges thrive in environments where time and planning are on their side. While they may falter in spontaneous situations, they excel when given a chance to prepare, adapt, and control the flow of battle through clever use of their spell repertoire. | Thaumaturges thrive in environments where time and planning are on their side. While they may falter in spontaneous situations, they excel when given a chance to prepare, adapt, and control the flow of battle through clever use of their spell repertoire. | ||
+ | |||
+ | When you take this Domain, choose the **Aspect** you use to cast Thaumaturge spells (e.g. Ingenuity, Finesse, Discipline, Insight, or Tact) and use for your Features. | ||
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You possess a **personal spellbook**, | You possess a **personal spellbook**, | ||
- | - **Spellbook Capacity**: You may inscribe up to **(3 + 2 x your Tier + your Ingenuity | + | - **Spellbook Capacity**: You may inscribe up to **(3 + 2 x your Tier + your Domain Aspect |
- **Inscribing New Spells**: To add a spell, you must: | - **Inscribing New Spells**: To add a spell, you must: | ||
- Encounter a written version of the spell (scroll, book, etc.) | - Encounter a written version of the spell (scroll, book, etc.) | ||
- Spend time studying it (GM sets time and conditions) | - Spend time studying it (GM sets time and conditions) | ||
- | - Pass an Ingenuity + Willpower | + | - Pass a Domain Aspect |
- Spend rare inks and arcane materials (10–50 coins, tier dependent) | - Spend rare inks and arcane materials (10–50 coins, tier dependent) | ||
- | - **Preparing Spells**: After a full rest, choose up to **(3 + half your Willpower | + | - **Preparing Spells**: After a full rest, choose up to **(3 + half your Domain Aspect |
- **Casting Unprepared Spells**: You may attempt to cast an unprepared spell from your book, but: | - **Casting Unprepared Spells**: You may attempt to cast an unprepared spell from your book, but: | ||
- Increase the action' | - Increase the action' | ||
- Mark **1 Stress** | - Mark **1 Stress** | ||
- | - Make an **Ingenuity | + | - Make a **Domain Aspect |
- On failure, the spell fizzles and the action is wasted. On success, you cast the spell normally, but with **Disadvantage**. | - On failure, the spell fizzles and the action is wasted. On success, you cast the spell normally, but with **Disadvantage**. | ||
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- When a creature casts a spell within **30 ft**, you may attempt to counter it as a **Reaction**. | - When a creature casts a spell within **30 ft**, you may attempt to counter it as a **Reaction**. | ||
- Spend **1 Action Point** and **mark 1 Stress**. | - Spend **1 Action Point** and **mark 1 Stress**. | ||
- | - Roll **Ingenuity** vs the caster’s **Willpower** (Resistance check). | + | - Roll your **Domain Aspect** vs the caster’s **Discipline** (Resistance check). |
- On success, the spell is **disrupted and fails**. | - On success, the spell is **disrupted and fails**. | ||
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You’ve internalized core principles of your spell repertoire. | You’ve internalized core principles of your spell repertoire. | ||
- | - You may cast **unprepared spells** from your spellbook **without rolling | + | - You may cast **unprepared spells** from your spellbook **without rolling |
- All other penalties still apply: | - All other penalties still apply: | ||
- **+1 Action Load** | - **+1 Action Load** | ||
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- At the **end of your turn** you may begin **charging your reservoir**. | - At the **end of your turn** you may begin **charging your reservoir**. | ||
- | - Add **1 or more Action Points** to your **Arcane Reservoir**. These are set aside and unavailable for reactions or other uses. | + | - Add **1 or more remaining |
- On your next turn, you may **spend all stored points at once**, along with as many of your current turn’s points as you want, to empower a single spell. | - On your next turn, you may **spend all stored points at once**, along with as many of your current turn’s points as you want, to empower a single spell. | ||
- | - If you take **damage** while you have points in your Reservoir, roll a **Willpower | + | - If you take **damage** while you have points in your Reservoir, roll a **Discipline |
- The damage value used is after reducing the attacker’s roll by your evasion, as well as applying any resistances or vulnerabilities. | - The damage value used is after reducing the attacker’s roll by your evasion, as well as applying any resistances or vulnerabilities. | ||
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- You may cast any **prepared spell** without speaking or gesturing. | - You may cast any **prepared spell** without speaking or gesturing. | ||
- This allows casting while **silenced**, | - This allows casting while **silenced**, | ||
- | - Additionally, | + | - Additionally, |
--- | --- | ||
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- Create, decipher, or recover a **lost or forbidden spell** that no other caster in your region knows. | - Create, decipher, or recover a **lost or forbidden spell** that no other caster in your region knows. | ||
- Establish a **personal research space**—a hidden sanctum, library annex, or arcane workshop. | - Establish a **personal research space**—a hidden sanctum, library annex, or arcane workshop. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🧲 Tier 3 Base Card: Reservoir Mastery | ||
+ | |||
+ | You can now maintain and grow your Arcane Reservoir across multiple rounds. | ||
+ | |||
+ | - At the **end of each turn**, you may add **1 or more additional Action Points** to your reservoir (from your Domain Aspect’s virtual pool). | ||
+ | - To continue building the reservoir: | ||
+ | - You must **add at least 1 more point** than you added on your previous turn. | ||
+ | - You must **mark 1 Stress** each turn you maintain it beyond the first. | ||
+ | - You may continue this build-up **until you cast**, lose concentration, | ||
+ | - You may now cast **spells with Action Costs higher than your per-turn limit**, using all stored points at once. | ||
+ | |||
+ | < | ||
+ | |||
+ | > With patience and resolve, you reach into the realm of truly impossible magic. | ||
+ | |||
+ | ## 🧪 Tier 3 Features – Thaumaturge | ||
+ | |||
+ | Choose **two** of the following features. These abilities unlock advanced techniques that reshape the rules of magic itself. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🛡️ Arcane Supremacy | ||
+ | |||
+ | You can disrupt enemy spells with a glance and will alone. | ||
+ | |||
+ | - When a creature casts a spell within **60 ft**, you may attempt to counter it as a **Reaction**. | ||
+ | - You **do not mark Stress** when using this ability, but it does still use **1 Action Point**. | ||
+ | - Roll your **Domain Aspect** vs the caster’s **Discipline** (Resistance check). | ||
+ | - On success, the spell is **disrupted and fails**. | ||
+ | |||
+ | < | ||
+ | > This feature replaces *Arcane Countermeasure* if you previously selected it. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🌿 Theoretical Universalist | ||
+ | |||
+ | You’ve uncovered deep structural parallels across magical traditions. | ||
+ | |||
+ | - Choose either the **Divine** or **Nature** spell type. | ||
+ | - You may inscribe and prepare spells with that tag as if they were **Arcane**. | ||
+ | - You may add up to **2 × your Tier** such spells to your spellbook. | ||
+ | - These spells are treated as **Arcane** for all Thaumaturge abilities, including your Arcane Reservoir. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🧩 Metamagic Patterning | ||
+ | |||
+ | You restructure magical formulas to amplify their effect. | ||
+ | |||
+ | - When casting a spell using your **Arcane Reservoir**, | ||
+ | - **Double the spell’s range** | ||
+ | - **Split the effect** between two targets in range | ||
+ | - **Reduce the spell’s Stress cost by 1** (minimum 0) | ||
+ | - You may use this feature **once per round**. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🌀 Spellflow Buffer | ||
+ | |||
+ | You gain the ability to pause your reservoir buildup without losing it. | ||
+ | |||
+ | - You may maintain your **Arcane Reservoir** for **1 round** without: | ||
+ | - Adding new points to it, or | ||
+ | - Marking Stress | ||
+ | - You may still cast other spells during this round. | ||
+ | - On your next turn, you may choose to resume adding to the reservoir or release it. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🔄 Reservoir Transfer | ||
+ | |||
+ | You can share a portion of your magical charge with another caster. | ||
+ | |||
+ | - As a **Quick Action** (costs 1 Action Point, not from your reservoir), you may transfer **up to half** of your Arcane Reservoir (round down) to a willing allied caster within **10 ft**. | ||
+ | - The recipient may immediately use those points to **cast a spell from their own spell list**. | ||
+ | - These transferred points do **not increase their Action Load**—only their own spent points do. | ||
+ | - Both you and the recipient must **mark 1 Stress** when this occurs. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## 📘 Advancing to Tier 4 | ||
+ | |||
+ | To reach Tier 4 in the Thaumaturge Domain, you must: | ||
+ | |||
+ | - Successfully cast a spell requiring **10 or more Action Points** using your Arcane Reservoir. | ||
+ | - Solve a major arcane **crisis or anomaly**—such as closing a rift, breaking a grand enchantment, | ||
+ | - Gain access to or construct a **great arcane repository**, | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🧠 Tier 4 Base Card: Total Spell Theory | ||
+ | |||
+ | You have achieved complete mastery over the fundamental structure of magic. Spells, no matter their origin, are patterns you can recognize, decode, and describe. Others seek power; you seek understanding—and through that, you transcend the limitations of traditional casting. | ||
+ | |||
+ | - You may **analyze any spell effect, casting, or glyph**—no matter the origin, school, or power level—and understand its structure, purpose, and flaws. This always succeeds given time and access. | ||
+ | - You may treat **any spell tag** (Arcane, Divine, Nature, etc.) as **Arcane** when preparing and casting spells. | ||
+ | - You may collaborate with others to **formulate new spells**, defining their tags, range, cost, and effects (subject to GM approval and narrative research). | ||
+ | - In social and exploration scenes, your spell knowledge may **replace Lore, Investigation, | ||
+ | - Your insights grant you **narrative authority** to describe *how* magic works in the world—what laws it follows, and how those laws might be broken. | ||
+ | |||
+ | < | ||
+ | |||
+ | > You are not a wielder of magic. You are its living theory. | ||
+ | |||
+ | ## 🧪 Tier 4 Features – Thaumaturge | ||
+ | |||
+ | Choose **two** of the following features. These powers allow you to rewrite, reshape, and redirect magic with absolute authority. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🌀 Spell Rewrite | ||
+ | |||
+ | You may alter key properties of any spell you cast. | ||
+ | |||
+ | - When casting a spell, you may change **one** of the following: | ||
+ | - Its **damage type** to any that is in a spell in your spellbook | ||
+ | - Its **range**, **radius**, or **duration** (double or halve) | ||
+ | - Its **targeting** (e.g. self → ally, single → area) | ||
+ | - You may do this **once per spell** without increasing its cost. | ||
+ | |||
+ | < | ||
+ | > Why would you halve a spell? Maybe you want a smaller diameter Fireball so your allies don't get incinerated. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🛡️ Redirect Flow | ||
+ | |||
+ | You can intercept magic targeting nearby allies and reshape its course. | ||
+ | |||
+ | - When an ally within **10 ft** is targeted by a spell, you may spend **1 Action Point** to become the target instead. | ||
+ | - If you have an active **Arcane Reservoir**, | ||
+ | - Roll a **Discipline check** vs the spell’s DC | ||
+ | - On success, reduce the effect and gain **1–2 points** in your reservoir (GM discretion) | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🧱 Arcane Shielding | ||
+ | |||
+ | You can bind stored magical energy into protective wards. | ||
+ | |||
+ | - As a **Quick Action** (costing 1 Action Point), you may spend **1 or more points** from your Arcane Reservoir to create a temporary barrier. | ||
+ | - The barrier has **HP equal to the points spent** and lasts until the HP are gone. | ||
+ | - It will **absorb damage** of a spell targeting you or an adjacent ally. | ||
+ | |||
+ | Any HP loss you or an ally you defend takes comes from this shield first. | ||
+ | --- | ||
+ | |||
+ | ### 🧬 Adaptive Spell Structure | ||
+ | |||
+ | You intuitively adjust your spells for maximum effect. | ||
+ | |||
+ | - You may choose **two** different spell tags (e.g. Fire, Illusion, Charm) you are familiar with. | ||
+ | - When casting a spell with either tag, you may: | ||
+ | - **Ignore resistance**, | ||
+ | - **Roll with Advantage**, | ||
+ | - **Halve the Action Load cost** (min 1) | ||
+ | - You may use this benefit **once per round**. | ||
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