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rules:domains:start [2025/07/02 23:30] – Ron Helwig | rules:domains:start [2025/07/11 11:06] (current) – Suggest Domain Aspects be different. Ron Helwig | ||
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- ⚔️ **Martial** — like *Weaponmaster* or *Skirmisher* | - ⚔️ **Martial** — like *Weaponmaster* or *Skirmisher* | ||
- | - 🔮 **Magical** — like *Elementalist* or *Sorcerer* | + | - 🔮 **Magical** — like *Incantor* or *Thaumaturgy* |
- | - 👻 **Spiritual/ | + | - 👻 **Spiritual/ |
Each Domain includes: | Each Domain includes: | ||
+ | - A **Domain Aspect** that all its Features are based on | ||
- A **Base Card** for each Tier — your core feature | - A **Base Card** for each Tier — your core feature | ||
- A set of **Feature Cards** — mix-and-match powers | - A set of **Feature Cards** — mix-and-match powers | ||
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Players start with **two Domains**, enabling unique combos without class-level complexity. | Players start with **two Domains**, enabling unique combos without class-level complexity. | ||
+ | |||
+ | <WRAP tip> | ||
+ | It is **highly suggested** that all of a character' | ||
+ | </ | ||
--- | --- | ||
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| **Tier 4** | Up to 10 Feature Cards total | | | **Tier 4** | Up to 10 Feature Cards total | | ||
- | Each **Base Card** lists the **requirements** to reach the next Tier. | + | Each Tier' |
You may level up your two Domains **independently**. | You may level up your two Domains **independently**. | ||
<WRAP notice> | <WRAP notice> | ||
- | 🎓 **Example: | + | 🎓 **Example: |
</ | </ | ||
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## 🧩 Choosing Features | ## 🧩 Choosing Features | ||
- | Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain’s Tier. | + | Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain. |
Most Domains offer **5–6 features per Tier**, but you’ll only pick a few—ensuring characters feel distinct. | Most Domains offer **5–6 features per Tier**, but you’ll only pick a few—ensuring characters feel distinct. | ||
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Each Feature Card includes: | Each Feature Card includes: | ||
- | - An **Action Cost** (in Action Load or d4s) | + | - An **Action Cost** (in Action Load points |
- A defined **Effect** or trigger | - A defined **Effect** or trigger | ||
- A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*) | - A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*) | ||
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- Limit Domains by **region**, **culture**, | - Limit Domains by **region**, **culture**, | ||
- | - Create Domains tied to **factions** or **religions** | + | - Create |
- | - Reward | + | - Reward |
<WRAP tip> | <WRAP tip> | ||
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<WRAP important> | <WRAP important> | ||
- | **Note: | + | **Note: |
</ | </ | ||
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<WRAP notice> | <WRAP notice> | ||
- | 📘 The **Base Card** is unique per Tier but evolves | + | 📘 The **Base Card** is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a **Base Card** |
- | The Tier 2 Base Card for *Fury* might be identical to Tier 1 except for its new requirement line. | + | |
</ | </ | ||