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rules:domains:start [2025/06/28 20:13] â created Ron Helwig | rules:domains:start [2025/07/11 11:06] (current) â Suggest Domain Aspects be different. Ron Helwig | ||
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- | << rules: | + | << rules: |
- | # Domains | + | # đ§ Domains |
- | Domains are the heart of character customization and growth. | + | Domains are the heart of **character customization** and **growth**. Â |
- | Instead of choosing a class, each character selects **two Domains** that define their role, style, and magical or martial nature. | + | Instead of choosing a class, each character selects **two Domains** that define their **role**, **style**, and **magical or martial nature**. |
- | ## What Is a Domain? | + | --- |
- | A **Domain** is a themed set of abilities and features that reflect a powerful influence, training, or innate power. | + | ## đ What Is a Domain? |
- | Domains might be: | + | A **Domain** is a themed set of powers rooted in **training**, |
- | - **Martial** | + | Domains may be:Â |
- | - **Magical** | + | Â |
- | - **Spiritual | + | - âď¸ |
+ | - đŽ **Magical** | ||
+ | - đť **Spiritual/Abstract** | ||
Each Domain includes: | Each Domain includes: | ||
- | - A **Base Card** for each tier â your domain' | + | - A **Domain Aspect** that all its Features are based on |
- | - A set of **Feature Cards** | + | - A **Base Card** for each Tier â your core feature |
- | - A **Progression Path** | + | - A set of **Feature Cards** |
+ | - A **Progression Path** | ||
- | It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(s) using a domain create their own lore! | + | <WRAP tip>Â |
+ | đď¸ You can (and should!) invent your own lore to explain a Domainâs source. | ||
+ | This helps personalize your setting and character. | ||
+ | </ | ||
- | Players | + | Players |
- | ## Domain | + | <WRAP tip>Â |
+ | It is **highly suggested** that all of a character' | ||
+ | </ | ||
- | Domains are divided into **Tiers**, reflecting your mastery: | + | --- |
- | - **Initiate** (Tier 1) â Begin with the Base Card and 2 Feature Cards | + | ## đ Domain |
- | - **Proficient** (Tier 2) â New Feature Cards become available and you can have a total of 4Â | + | |
- | - **Expert** (Tier 3) â More new Feature Cards become available and you can have a total of 7Â | + | |
- | - **Master** (Tier 4) â Epic-level powers for advanced play - pick 10 cards from the complete set of Domain | + | |
- | Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For example, one Domain may reach Tier 3 while the other stays at Tier 1. | + | Domains grow through **four Tiers**, each reflecting greater mastery: |
- | ## Choosing Features | + | | Tier | What You Get |Â |
+ | |------------|------------------------------------------|Â | ||
+ | | **Tier 1** | Base Card + 2 Feature Cards |Â | ||
+ | | **Tier 2** | Up to 4 Feature Cards total |Â | ||
+ | | **Tier 3** | Up to 7 Feature Cards total |Â | ||
+ | | **Tier 4** | Up to 10 Feature Cards total | | ||
- | When you gain a Domain or level it up, you choose new **Feature Cards** from that Domainâs list. | + | Each Tier's **Base Card** lists the **requirements** to reach the next Tier. Â |
+ | You may level up your two Domains | ||
- | Most Domains offer **5â6 | + | <WRAP notice> |
+ | đ **Example: | ||
+ | </ | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 𧊠Choosing Features | ||
+ | Â | ||
+ | Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain. | ||
+ | Â | ||
+ | Most Domains offer **5â6 | ||
Each Feature Card includes: | Each Feature Card includes: | ||
- | - An **Action Cost** (in Action Load or d4s)Â | + | - An **Action Cost** (in Action Load points |
- | - A clearly | + | - A defined **Effect** or trigger |
- | - A **Power Tag** (e.g., *Arcane*, *Divine*, *Nature*)Â | + | - A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*)Â |
- | - A line to write in the relevant | + | - A spot to fill in your **Aspect value** (e.g., *Finesse |
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## đ Customizing the World | ||
+ | Â | ||
+ | GMs can curate the Domain list to match their worldâs lore and themes. | ||
+ | Â | ||
+ | Ideas:Â | ||
+ | Â | ||
+ | - Limit Domains by **region**, **culture**, | ||
+ | - Create new Domains tied to **factions** or **religions** | ||
+ | - Reward a character with Domains as **milestone gifts**Â | ||
+ | Â | ||
+ | <WRAP tip>Â | ||
+ | đ¨ Use Domain access to shape your settingâs tone, power structure, and mystery. | ||
+ | </ | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 𧏠Unlocking Additional Domains | ||
+ | Â | ||
+ | Some characters may unlock a **Third Domain** (or more) as a reward for:Â | ||
+ | Â | ||
+ | - Story arcs  | ||
+ | - Personal quests | ||
+ | - Transformation milestones | ||
- | ## Customizing the World | + | This reflects a **turning point**âa new mentor, awakened power, or internal shift. |
+ | It could feel like gaining a **subclass**, | ||
- | GMs are encouraged to curate | + | <WRAP important> |
+ | **Note:** Unless | ||
+ | </ | ||
- | Ideas include: | + | --- |
- | - **Limiting** Domains by tone or region | + | ## đ§ž Feature Card Terminology |
- | (e.g., no *Divine* Domains in a faithless world)Â | + | |
- | - **Creating** custom Domains tied to factions, cultures, or philosophies | + | |
- | - **Rewarding** Domains as gifts or story progress | + | |
- | Domain availability can define much of your worldâs flavor and power structure. | + | All powers granted through rules cards are called **Feature Cards**. |
- | ## Unlocking a Third Domain | + | These include: |
- | With major progressâoften tied to story arcs, personal quests, or milestone restsâa character may unlock a **third Domain**. | + | - đ **Domain |
+ | - đ§Ź **Species Cards** | ||
+ | - đ **Community Cards** | ||
+ | - đ **Background Cards** | ||
+ | - ⨠And more | ||
- | This reflects | + | They all use a **common layout** for clarity |
- | ## Feature Card Terminology | + | --- |
- | Any ability-granting card is called a **Feature | + | ## đ§ą Domain |
- | - **Domain | + | Each Tier of a Domain |
- | - **Species Cards**Â | + | |
- | - **Community Cards**Â | + | |
- | - **Background Cards**Â | + | |
- | - ...and more | + | |
- | All Feature | + | - đ A **Base Domain Card** â shared core + advancement requirements |
+ | - âď¸ A **Combat Action** | ||
+ | - đ§ An **Exploration Utility** | ||
+ | - đ A **Roleplay | ||
+ | - đ¤ A **Team Action** | ||
- | ## See Also | + | Some features will be **active** (with Action Load costs), and others **passive** (modifying stats, rules, or actions). |
- | - [Domain Cards](./domain_cards: | + | <WRAP notice> |
+ | đ The **Base Card** is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a **Base Card** is inherited by higher tiers. | ||
+ | </WRAP> | ||