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rules:domains:start [2025/06/28 20:13] – created Ron Helwigrules:domains:start [2025/07/11 11:06] (current) – Suggest Domain Aspects be different. Ron Helwig
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-<< rules:team_actions ^ rules:start ^ rules:domain_cards:start >>+<< rules:team_actions ^ rules:start ^ rules:domains:fury >>
  
-# Domains+🧭 Domains
  
-Domains are the heart of character customization and growth.   +Domains are the heart of **character customization** and **growth**.   
-Instead of choosing a class, each character selects **two Domains** that define their role, style, and magical or martial nature.+Instead of choosing a class, each character selects **two Domains** that define their **role****style**, and **magical or martial nature**.
  
-## What Is a Domain?+---
  
-A **Domain** is a themed set of abilities and features that reflect a powerful influence, training, or innate power.+## 🌀 What Is a Domain?
  
-Domains might be:+A **Domain** is a themed set of powers rooted in **training**, **culture**, or **mystical forces**.
  
-- **Martial** â€“ like *Warrior* or *Duelist* +Domains may be: 
-- **Magical** â€“ like *Elementalist* or *Sorcerer* + 
-- **Spiritual or Abstract** â€“ like *Trickster* or *Spirit-Touched*+⚔️ **Martial** â€” like *Weaponmaster* or *Skirmisher Â 
 +🔮 **Magical** â€” like *Incantor* or *Thaumaturgy Â 
 +👻 **Spiritual/Abstract** â€” like *Trickster* or *Theurgy*
  
 Each Domain includes: Each Domain includes:
  
-- A **Base Card** for each tier – your domain's identity +- A **Domain Aspect** that all its Features are based on 
-- A set of **Feature Cards** â€“ additional powers you choose from +- A **Base Card** for each Tier — your core feature 
-- A **Progression Path** â€“ requirements for unlocking new tiers+- A set of **Feature Cards** â€” mix-and-match powers 
 +- A **Progression Path** â€” what’s needed to reach higher Tiers
  
-It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(susing a domain create their own lore!+<WRAP tip> 
 +🏗️ You can (and should!invent your own lore to explain a Domain’s source.   
 +This helps personalize your setting and character. 
 +</WRAP>
  
-Players begin with **two Domains**, allowing for endless combinations without overwhelming complexity.+Players start with **two Domains**, enabling unique combos without class-level complexity.
  
-## Domain Tiers+<WRAP tip> 
 +It is **highly suggested** that all of a character's **Domains** should have different **Domain Aspects**. This helps characters be more well rounded. 
 +</WRAP>
  
-Domains are divided into **Tiers**, reflecting your mastery:+---
  
-- **Initiate** (Tier 1) – Begin with the Base Card and 2 Feature Cards +## 📈 Domain Tiers
-- **Proficient** (Tier 2) – New Feature Cards become available and you can have a total of 4 +
-- **Expert** (Tier 3) – More new Feature Cards become available and you can have a total of 7 +
-- **Master** (Tier 4) – Epic-level powers for advanced play - pick 10 cards from the complete set of Domain Feature Cards+
  
-Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For exampleone Domain may reach Tier 3 while the other stays at Tier 1.+Domains grow through **four Tiers**each reflecting greater mastery:
  
-## Choosing Features+| Tier       | What You Get                             | 
 +|------------|------------------------------------------| 
 +| **Tier 1** | Base Card + 2 Feature Cards              | 
 +| **Tier 2** | Up to 4 Feature Cards total              | 
 +| **Tier 3** | Up to 7 Feature Cards total              | 
 +| **Tier 4** | Up to 10 Feature Cards total             |
  
-When you gain a Domain or level it up, you choose new **Feature Cards** from that Domain’s list.+Each Tier's **Base Card** lists the **requirements** to reach the next Tier.   
 +You may level up your two Domains **independently**.
  
-Most Domains offer **5–6 Feature Cards per Tier**, but you’ll typically select **only a subset**—ensuring builds stay focused and unique.+<WRAP notice> 
 +🎓 **Example:** A character might be Tier 3 in *Fury* but only Tier 1 in *Incantor*. 
 +</WRAP> 
 + 
 +--- 
 + 
 +## 🧩 Choosing Features 
 + 
 +Each time you gain a Domain or level it up, choose **Feature Cards** from that Domain. 
 + 
 +Most Domains offer **5–6 features per Tier**, but you’ll only pick few—ensuring characters feel distinct.
  
 Each Feature Card includes: Each Feature Card includes:
  
-- An **Action Cost** (in Action Load or d4s) +- An **Action Cost** (in Action Load points or other) 
-- A clearly defined **Effect** or trigger +- A defined **Effect** or trigger 
-- A **Power Tag** (e.g., *Arcane*, *Divine*, *Nature*) +- A **Power Tag** (e.g., *Arcane*, *Nature*, *Divine*) 
-- A line to write in the relevant **Aspect value** (e.g., *Discipline = 6* or *Finesse = 7*)+- A spot to fill in your **Aspect value** (e.g., *Finesse = 6*) 
 + 
 +--- 
 + 
 +## 🌍 Customizing the World 
 + 
 +GMs can curate the Domain list to match their world’s lore and themes. 
 + 
 +Ideas: 
 + 
 +- Limit Domains by **region**, **culture**, or **cosmic force**   
 +- Create new Domains tied to **factions** or **religions**   
 +- Reward a character with Domains as **milestone gifts** 
 + 
 +<WRAP tip> 
 +🎨 Use Domain access to shape your setting’s tone, power structure, and mystery. 
 +</WRAP> 
 + 
 +--- 
 + 
 +## 🧬 Unlocking Additional Domains 
 + 
 +Some characters may unlock a **Third Domain** (or moreas a reward for: 
 + 
 +- Story arcs   
 +- Personal quests   
 +- Transformation milestones
  
-## Customizing the World+This reflects a **turning point**—a new mentor, awakened power, or internal shift.   
 +It could feel like gaining a **subclass**, or starting a **whole new path**.
  
-GMs are encouraged to curate the available Domains to match the setting.+<WRAP important> 
 +**Note:** Unless the GM says otherwise, additional Domains may only be added to a character if all their current Domains are at least Tier 2. 
 +</WRAP>
  
-Ideas include:+---
  
-- **Limiting** Domains by tone or region   +## 🧾 Feature Card Terminology
-  (e.g., no *Divine* Domains in a faithless world) +
-- **Creating** custom Domains tied to factions, cultures, or philosophies +
-- **Rewarding** Domains as gifts or story progress+
  
-Domain availability can define much of your world’s flavor and power structure.+All powers granted through rules cards are called **Feature Cards**.
  
-## Unlocking a Third Domain+These include:
  
-With major progress—often tied to story arcs, personal quests, or milestone rests—a character may unlock a **third Domain**.+- 📖 **Domain Cards**  Â 
 +- 🧬 **Species Cards**   
 +- 🛖 **Community Cards**   
 +- 🎭 **Background Cards**   
 +- ✨ And more
  
-This reflects major transformation or the discovery of new potential, and should feel significant. It might refine the character's progression like subclasses do in some systems, or it might be a complete change of course for the character's journey.+They all use **common layout** for clarity and ease of use.
  
-## Feature Card Terminology+---
  
-Any ability-granting card is called a **Feature Card**. This includes:+## 🧱 Domain Card Design Philosophy
  
-- **Domain Cards** +Each Tier of a Domain should include:
-- **Species Cards** +
-- **Community Cards** +
-- **Background Cards** +
-- ...and more+
  
-All Feature Cards follow similar formatting, enabling consistent rules and ease of use.+- 📇 A **Base Domain Card** — shared core + advancement requirements   
 +- ⚔️ A **Combat Action**   
 +- 🧭 An **Exploration Utility**   
 +- 🎭 A **Roleplay Feature**   
 +- 🤝 A **Team Action**
  
-## See Also+Some features will be **active** (with Action Load costs), and others **passive** (modifying stats, rules, or actions).
  
-- [Domain Cards](./domain_cards:start) – for full Domain listings and templates+<WRAP notice> 
 +📘 The **Base Card** is unique per Tier but evolves by updating the advancement goalAny feature or ability included on a **Base Card** is inherited by higher tiers. 
 +</WRAP>