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Skirmish Domain

Skirmish Domain characters excel at mobility, precision, and tactical awareness. Whether darting through the battlefield, slipping past enemy lines, or striking from unexpected angles, they rely on agility and positioning over brute force. Masters of feints, counters, and split-second decisions, Skirmishers thrive in chaotic situations where others falter. Their talents are equally suited to guerrilla warfare, scouting, duels, or street-level infiltration, making them indispensable allies and dangerous foes.

Tier 1 Base Card: Skirmish Initiate

At Tier 1, Skirmishers begin mastering movement and precision. They can slip through enemy lines, reposition in the blink of an eye, and deliver strikes that force enemies onto the back foot. While others rely on brute force, Skirmishers win through timing, awareness, and speed. Their signature feature lets them reposition when they land a hit—turning every attack into a potential movement combo.

Core Feature: Hit and Move

Once per turn, when you hit with a melee or ranged weapon attack, you may immediately move up to 5 feet without provoking reactions. This movement is in addition to your normal movement and does not increase your Action Load.

You may use this movement to break line of sight, gain cover, or reposition before the enemy can respond.

Choose two Domain Feature Cards from Tier 1.

Requirements to Advance to Tier 2 (complete 3):

  • Use Hit and Move to escape melee range
  • Make an attack from an unexpected position (e.g., cover, elevation, or concealment)
  • Avoid all incoming attacks for an entire round
  • Strike a creature without being seen or heard first
  • Use a Skirmish Domain Feature to create a tactical advantage for an ally