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rules:domains:skirmish [2025/07/20 14:28] Ron Helwigrules:domains:skirmish [2025/07/27 14:06] (current) Ron Helwig
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-<< rules:domains:incantor ^ rules:start ^ rules:domains:weaponmaster >>+<< rules:domains:incantor ^ rules:start ^ rules:domains:thaumaturge >>
  
 # Skirmish Domain # Skirmish Domain
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 > *“Your opponents strike only where you once stood.”* > *“Your opponents strike only where you once stood.”*
- 
  
 ## Tier 3 Feature Cards – Skirmish Domain ## Tier 3 Feature Cards – Skirmish Domain
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 7. **Web Anchor Mastery**   7. **Web Anchor Mastery**  
    Set and use **Edge of the Web** to reposition mid-combat and gain a decisive tactical advantage.    Set and use **Edge of the Web** to reposition mid-combat and gain a decisive tactical advantage.
 +
 +## Tier 4 Base Card: Skirmish Master
 +
 +**Skirmish Master** characters epitomize battlefield finesse. Their strikes are precise, their escapes seamless, and their coordination world-class. At the pinnacle of the Skirmish Domain, they reshape combat through reflex, not magic.
 +
 +### Core Feature: Tactical Mastery
 +
 +When you:
 +- Use a Skirmish Feature that involves movement (e.g., Enhanced Evasion, Shadow Spin, Edge of the Web), **and**
 +- Hit a creature during the same turn,
 +
 +...you may **mark 1 Stress** to activate **Tactical Mastery**:
 +
 +- You and one adjacent ally gain **an additional +2 bonus to Evasion** until the start of your next turn.
 +- You also immediately **move up to half your speed** without provoking opportunity attacks.
 +
 +<WRAP></WRAP>
 +
 +> *“You shape the battlefield—not with magic, but with speed, awareness, and trust.”*
 +
 +## Tier 4 Feature Cards – Skirmish Domain
 +
 +### Flurry of Shadows (Combat – Burst)
 +
 +When you use **Enhanced Evasion** or **Shadow Spin**, you may immediately make **two additional weapon attacks** against different creatures within reach.
 +
 +- These attacks are part of the same Action Load.
 +
 +---
 +
 +### Marked for Death (Combat – Combo)
 +
 +If you or an ally hits a **Spotted** target (via Spotting Shot), you may **mark 1 Stress** to:
 +
 +- Deal an additional **2d6 precision damage**, and
 +- Gain **Advantage** on the attack roll.
 +
 +---
 +
 +### No Escape (Combat – Tactical)
 +
 +When an enemy Disengages or attempts to retreat you may mark a stress to trigger **Forced Exposure**, **and** they suffer **Slowed** (movement halved) until the end of their next turn.
 +
 +---
 +
 +### Blade Intercept (Team – Reactive)
 +
 +When an ally within 15 feet would be hit by an attack, you may:
 +
 +- **Move** adjacent to them (without provoking).
 +- **Take the hit** in their place.
 +- **If the attack hits you**, you may immediately make a **melee attack** against the attacker using your **current Action Load**.
 +- Additionally, the ally gains **+2 bonus to Evasion** until the start of your next turn.
 +
 +<WRAP></WRAP>
 +
 +> This gives a tangible defensive boost to your ally, making the choice not just about saving them—it's empowering them.
 +
 +---
 +
 +### Ghoststep Gambit (Utility – Travel Burst)
 +
 +After an **Enhanced Evasion**, **Shadow Spin**, or **Edge of the Web** use,
 +
 +you may:
 +
 +- **Mark 1 Stress**, then
 +- **Move up to your full speed** in a straight line (no provoke), then
 +- Make **one weapon attack** at any point during that movement.
 +
 +<WRAP></WRAP>
 +
 +> This turns your reposition burst into a one-time high-impact strike—more than just mobility, it's an attack combo timed with movement.