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rules:domains:incantor [2025/07/06 22:13] – Ron Helwig | rules:domains:incantor [2025/07/06 22:28] (current) – Ron Helwig | ||
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- Spend 2 HP and 3 Stress = +5 × 3d8 = **+15d8** to add from Blood Surge | - Spend 2 HP and 3 Stress = +5 × 3d8 = **+15d8** to add from Blood Surge | ||
- Total: **18d8 damage** | - Total: **18d8 damage** | ||
+ | |||
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- ☐ Use your power to change the course of a **scene**, **battle**, or **storyline** | - ☐ Use your power to change the course of a **scene**, **battle**, or **storyline** | ||
- ☐ Sacrifice something you value in order to contain or control your element | - ☐ Sacrifice something you value in order to contain or control your element | ||
+ | |||
+ | ## Tier 4 Feature Cards – Incantor Master | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 💥 Titanbreaker Strike (Combat Finisher – Active) | ||
+ | |||
+ | **Action Load:** 2 \\\ | ||
+ | > *This is how gates break, walls fall, and giants stumble.* | ||
+ | |||
+ | **Once per rest**, make a **melee attack** that ignores **5 points** of each **Damage Threshold**. | ||
+ | |||
+ | - On a **Critical Wound**, the target must also succeed on a **Fortitude Resistance Check** or be **knocked prone**, **stunned**, | ||
+ | - If the target is an **object or structure**, | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🌪 Whirlwind of Wrath (Combat AoE – Active) | ||
+ | |||
+ | **Action Load:** 2 + 1 Stress \\\ | ||
+ | > *You are not a fighter. You are a natural disaster.* | ||
+ | |||
+ | Unleash a destructive surge in a **10-foot radius** around you. Each creature of your choice must make a **Resistance Check**. | ||
+ | |||
+ | - On **failure**, | ||
+ | - On **success**, | ||
+ | - You may use **💢 Blood Surge**: | ||
+ | - This stacks with **Multiply Damage** and **Extend** | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🌀 Elemental Cataclysm (Environment – Active) | ||
+ | |||
+ | **Action Load:** 3 + concentration \\\ | ||
+ | > *You don’t just scorch the battlefield. You rewrite it.* | ||
+ | |||
+ | Create hazardous terrain in a **30-foot radius** that lasts while you concentrate. Choose your element’s effect: | ||
+ | |||
+ | - **Fire:** Scorched earth ignites flammable terrain | ||
+ | - **Cold:** Frozen field slows movement, cracks surfaces | ||
+ | - **Lightning: | ||
+ | - **Other elements:** Choose effects with GM approval | ||
+ | |||
+ | You may move the zone **20 feet per turn** with concentration. | ||
+ | Creatures entering or ending turn in it take **2d8** damage *(once per round)* | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 💢 Wrath Incarnate (Form – Active) | ||
+ | |||
+ | **Action Load:** 2 + any cost \\\ | ||
+ | > *You are nothing but fury and form—burning bright before the fall.* | ||
+ | |||
+ | Take on an ascendant elemental form for **1 minute** or until you drop. | ||
+ | |||
+ | - All elemental effects deal **+1d8 bonus damage** | ||
+ | - You are immune to **Fear**, **Exhaustion**, | ||
+ | - When this ends, you gain **1 level of Exhaustion** | ||
+ | |||
+ | < | ||
+ | |||
+ | > *This is not a stance. This is a moment.* | ||
+ | |||
+ | --- | ||
+ | |||
+ | ### 🛡 Purge and Mend (Support – Active) | ||
+ | |||
+ | **Action Load:** 2 \\\ | ||
+ | > *You bathe another in elemental force—not to burn, but to renew.* | ||
+ | |||
+ | Choose a creature within **15 feet**. You may: | ||
+ | |||
+ | - Remove **1 level of Stress** | ||
+ | - And remove one of: | ||
+ | - A **status condition** (e.g., blinded, restrained, paralyzed) | ||
+ | - A **persistent elemental effect** (e.g., burning, frozen) | ||
+ | |||
+ | 💢 You may **Blood Surge** to instead affect **all allies** in a **10-foot radius** | ||