Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:domains:incantor [2025/07/06 21:56] Ron Helwigrules:domains:incantor [2025/07/06 22:28] (current) Ron Helwig
Line 347: Line 347:
  
 Stacks with **Chain Reaction**, **Multiply Damage**, and area effects. Stacks with **Chain Reaction**, **Multiply Damage**, and area effects.
 +
 +## Tier 4 Base Card – Incantor Master
 +
 +**You are the storm. You no longer borrow power—you are power.**
 +
 +There is no longer a line between you and your element. You can pull from your body, your mind, or both to unleash devastation on a scale few mortals can comprehend. But every heartbeat you give to your element brings you one breath closer to collapse.
 +
 +---
 +
 +### Core Feature: 💢 Unleashed Blood Surge
 +
 +You may now mark **any number** of HP and/or Stress to empower your elemental attacks.
 +
 +- Each point of **HP** or **Stress** spent adds an additional set of base damage dice  
 +- This stacks with Action Load and Multiply Damage 
 +- These Surges are **additive**, not multiplicative
 +
 +<WRAP notice>
 +For example:  
 +- Elemental Strike = 1d8 base 
 +- Spend +2 Action Load using Multiply Damage = 3d8 total 
 +- Spend 2 HP and 3 Stress = +5 × 3d8 = **+15d8** to add from Blood Surge 
 +- Total: **18d8 damage**
 +
 +</WRAP>
 +
 +💢 **You may use multiple Blood Surges per turn.**
 +
 +> *No other Domain may surpass you in raw power—but every strike leaves a mark on you.*
 +
 +---
 +
 +### Requirements to Complete the Domain (complete 3):
 +
 +- ☐ Spend 5 or more HP/Stress in a single turn without falling unconscious  
 +- ☐ Overkill a major threat with 20+ damage dice  
 +- ☐ Use your power to change the course of a **scene**, **battle**, or **storyline**  
 +- ☐ Sacrifice something you value in order to contain or control your element
 +
 +## Tier 4 Feature Cards – Incantor Master
 +
 +---
 +
 +### 💥 Titanbreaker Strike (Combat Finisher – Active)
 +
 +**Action Load:** 2 \\\ 
 +> *This is how gates break, walls fall, and giants stumble.*
 +
 +**Once per rest**, make a **melee attack** that ignores **5 points** of each **Damage Threshold**.
 +
 +- On a **Critical Wound**, the target must also succeed on a **Fortitude Resistance Check** or be **knocked prone**, **stunned**, or **disarmed** *(GM’s discretion)*
 +- If the target is an **object or structure**, your damage is **doubled**, and it **shatters or collapses** if the damage exceeds its integrity
 +
 +---
 +
 +### 🌪 Whirlwind of Wrath (Combat AoE – Active)
 +
 +**Action Load:** 2 + 1 Stress \\\ 
 +> *You are not a fighter. You are a natural disaster.*
 +
 +Unleash a destructive surge in a **10-foot radius** around you. Each creature of your choice must make a **Resistance Check**.
 +
 +- On **failure**, take **3d8** damage and are **pushed 10 feet**  
 +- On **success**, take **half damage** and are not pushed  
 +- You may use **💢 Blood Surge**:  
 +  - This stacks with **Multiply Damage** and **Extend**
 +
 +---
 +
 +### 🌀 Elemental Cataclysm (Environment – Active)
 +
 +**Action Load:** 3 + concentration \\\ 
 +> *You don’t just scorch the battlefield. You rewrite it.*
 +
 +Create hazardous terrain in a **30-foot radius** that lasts while you concentrate. Choose your element’s effect:
 +
 +- **Fire:** Scorched earth ignites flammable terrain  
 +- **Cold:** Frozen field slows movement, cracks surfaces  
 +- **Lightning:** Storm core shocks those ending turns inside  
 +- **Other elements:** Choose effects with GM approval
 +
 +You may move the zone **20 feet per turn** with concentration.  
 +Creatures entering or ending turn in it take **2d8** damage *(once per round)*
 +
 +---
 +
 +### 💢 Wrath Incarnate (Form – Active)
 +
 +**Action Load:** 2 + any cost \\\ 
 +> *You are nothing but fury and form—burning bright before the fall.*
 +
 +Take on an ascendant elemental form for **1 minute** or until you drop.
 +
 +- All elemental effects deal **+1d8 bonus damage**  
 +- You are immune to **Fear**, **Exhaustion**, and your **own element**  
 +- When this ends, you gain **1 level of Exhaustion**
 +
 +<WRAP></WRAP>
 +
 +> *This is not a stance. This is a moment.*
 +
 +---
 +
 +### 🛡 Purge and Mend (Support – Active)
 +
 +**Action Load:** 2 \\\ 
 +> *You bathe another in elemental force—not to burn, but to renew.*
 +
 +Choose a creature within **15 feet**. You may:
 +
 +- Remove **1 level of Stress**  
 +- And remove one of:
 +  - A **status condition** (e.g., blinded, restrained, paralyzed)  
 +  - A **persistent elemental effect** (e.g., burning, frozen)
 +
 +💢 You may **Blood Surge** to instead affect **all allies** in a **10-foot radius**