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Fury Domain
Fury Domain characters channel raw physical intensity—whether through focused inner discipline or primal emotion. They thrive in the thick of battle, pushing through pain, fear, and exhaustion with sheer willpower. Unarmored but resilient, they use controlled aggression or unwavering resolve to strike hard, protect allies, and keep going when others fall. Whether their fury comes from a warrior’s code, a sacred rage, or a need to prove themselves, these characters are at their best when the fight is personal and the stakes are high.
Tier 1 Base Card: Fury Initiate
At Tier 1, Fury characters begin to master their inner fire. They fight unarmored but grow harder to wound as their chosen Aspect enhances their defenses. They can trade composure for aggression, pushing themselves with Stress to strike faster or shrug off pain. This tier introduces the foundation of their combat style: relentless, reactive, and unshaken by fear.
Fury Aspect: Choose one Aspect. This Aspect powers your Fury Features, including Unarmored Resolve.
Core Feature: Unarmored Resolve
While not wearing armor, increase your Serious Threshold by your Fury Aspect. Your Critical Threshold is always twice your Serious Threshold.
You also gain +1 Maximum Stress.
Choose two Domain Feature Cards from Tier 1.
Requirements to Advance to Tier 2 (complete 3):
- Take 3+ Stress in one combat and remain conscious
- Take HP damage from an attack targeting someone else
- Reduce Stress during combat or rest
- Use a Fury Domain Feature to alter the outcome of a scene
- Avoid HP damage by raising your thresholds with Unarmored Resolve
Tier 2 Base Card: Fury Adept
At Tier 2, Fury characters embrace the edge between control and collapse. Their heightened Stress becomes a source of strength, sharpening reflexes and driving their strikes. They retaliate instinctively, rattle enemy morale, and endure through sheer determination. This tier expands their tactical options, letting them turn pressure into dominance on the battlefield.
Core Feature: Hardened Focus
When you have 3 or more Stress:
- Gain +1 to your Evasion
- You may reroll one damage die per turn
Choose two Domain Feature Cards from Tier 2.
Requirements to Advance to Tier 3 (complete 4):
- Win a battle while suffering a Critical Wound
- Drop to 0 HP and return to combat
- Cause a Fear or Morale Break in enemies
- Use a Fury feature in conjunction with another character’s Team Action
- Reduce your Stress from 4+ to 0 without resting
Tier 3 Feature Cards – Fury Domain
Shield-Breaker Stance (Combat – Stance)
Activation: Spend 1 Stress at the start of your turn Duration: Until the start of your next turn
While active:
- Your melee attacks treat the target’s Serious Threshold as 1 point lower
- (This also reduces their Critical Threshold by 2)
- On a hit, you may either: – Push the target 5 feet, or – Apply Disadvantage to their next attack
Tier 4 Base Card: Fury Master
At Tier 4, Fury characters are avatars of survival, strength, and defiance. They do not fall—they rise. Their presence alone can turn tides, break enemy ranks, and inspire allies to impossible feats. They wield pain as fuel and rage as precision. Every strike lands with purpose, every roar shakes the battlefield. In the final tier, a Fury warrior doesn’t just endure—they transcend, becoming a living embodiment of relentless will.
Core Feature: Embodiment of Fury
Add +1 to each of the following:
- Maximum Stress
- Maximum HP
- Evasion
- Serious Threshold (your Critical Threshold remains double)