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Fury Domain
Tier 1 Base Card: Fury Initiate
Fury Aspect: Choose one Aspect. This Aspect powers your Fury Features, including Unarmored Resolve.
Core Feature: Unarmored Resolve
While you are not wearing armor, your Damage Thresholds are increased by your Fury Aspect value.
Playtest note: If this is too strong, try splitting the value between the thresholds as you see fit.
You also gain +1 maximum Stress.
Choose two Domain Feature Cards from Tier 1.
Requirements to Advance to Tier 2 (complete 3):
- Take 3+ Stress in one combat and remain conscious
- Take HP damage from an attack targeting someone else
- Reduce Stress during combat or rest
- Use a Fury Domain Feature to alter the outcome of a scene
- Avoid HP damage by raising your thresholds with Unarmored Resolve
Tier 1 Feature Cards
Frenzy (Combat β Active)
When making a Melee Attack, you may mark Stress equal to the Action Load cost of the attack instead of adding to your Action Load.
Refocus (Combat β Active)
Action Load: 1
Reduce your Stress by 1. No Aspect roll is required.
Iron Body (Passive)
Once per round, when you would take HP damage, reduce its wound severity by one step:
- Critical β Serious
- Serious β Minor
- Minor β No HP loss (Stress only)
>Applies after armor or other effects. Cannot reduce Stress damage.
Take the Blow (Team Action β Reactive)
Action Load: 1
When an ally within 5 feet is targeted by an attack and you are not Restrained, you may interpose yourself. The attack now targets you instead.
Unbreakable Endurance (Exploration β Passive)
You suffer no penalties from difficult terrain, forced marches, or travel fatigue while not at max Stress and with no Exhaustion.
Once per day, all allies may benefit from your resilience and ignore these penalties for one travel scene or hazard.
Fearless Presence (Roleplay β Passive)
When you take an action to bolster or intimidate, you may roll using your Fury Aspect and gain Advantage.
When someone attempts to shake your morale:
- You may use your Fury Aspect to resist
- Your resistance rolls have Advantage
- Their influence rolls have Disadvantage
Tier 2 Base Card: Fury Adept
Core Feature: Hardened Focus
When you have 3 or more Stress:
- Gain +1 to all Evasion scores
- You may reroll one damage die per turn
Choose two Domain Feature Cards from Tier 2.
Requirements to Advance to Tier 3 (complete 4):
- Win a battle while suffering a Critical Wound
- Drop to 0 HP and return to combat
- Cause a Fear or Morale Break in enemies
- Use a Fury feature in conjunction with another characterβs Team Action
- Reduce your Stress from 4+ to 0 without resting
Tier 2 Feature Cards
Vengeful Intercept (Enhancement β Team Action + Combat)
When you use Take the Blow, you may immediately make a Melee Attack against the attacker. This attack does not increase Action Load. If it hits, the target marks 1 Stress in addition to any damage taken.
Roaring Challenge (Enhancement β Roleplay/Combat Hybrid)
Action Load: 1
Issue a loud roar or verbal challenge. Enemies within 10 feet who can hear you must succeed on a Willpower or Discipline check vs your Fury Aspect or:
- Mark 1 Stress, and
- Have Disadvantage on their next attack
Second Wind (Standalone β Passive Recovery)
At the start of your turn, if you have 0 Action Load and are below half HP, you may:
- Reduce 1 Stress, or
- Recover 1 HP
Relentless Drive (Standalone β Combat Active)
When you land a Melee Attack that causes HP damage, you may spend 1 Stress to make a follow-up attack with a different weapon or an unarmed strike.
This second attack does not increase Action Load, but can only be used once per round.
Burning Calm (Enhancement β Support Passive)
When you use Refocus, choose one:
- Remove 1 condition affecting your defense or movement (e.g., Slowed, Shaken, Weakened)
- Or grant a nearby ally (within 10 feet) +1 Evasion until the start of your next turn
No Mercy (Standalone β Finisher Passive)
When you deal a Critical Wound, you may spend 1 Stress to choose one:
- Force a nearby enemy to make a morale check (or retreat/falter), or
- Immediately follow up with a shove, trip, or disarm (no Action Load cost)