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rules:domains:fury [2025/07/03 00:00] – Ron Helwig | rules:domains:fury [2025/07/06 19:12] (current) – Ron Helwig | ||
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- | << rules: | + | << rules: |
# Fury Domain | # Fury Domain | ||
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- **Critical** → **Serious** | - **Critical** → **Serious** | ||
- **Serious** → **Minor** | - **Serious** → **Minor** | ||
- | - **Minor** → No HP loss (Stress only) | + | - **Minor** → No HP loss |
- | > *Applies after armor or other effects. Cannot reduce Stress damage.* | + | <WRAP info> |
+ | Applies after armor or other effects. Cannot reduce Stress damage. | ||
+ | </ | ||
### Take the Blow (Team Action – Reactive) | ### Take the Blow (Team Action – Reactive) | ||
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When you have **3 or more Stress**: | When you have **3 or more Stress**: | ||
- | - Add **+1 to all Evasion | + | - Add **+1 to your Evasion |
- You may **reroll one damage die** per turn | - You may **reroll one damage die** per turn | ||
+ | |||
+ | This is in addition to the Tier 1 Core Feature *Unarmored Resolve*. | ||
Choose **two** Domain Feature Cards from Tier 2. | Choose **two** Domain Feature Cards from Tier 2. | ||
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## Tier 2 Feature Cards | ## Tier 2 Feature Cards | ||
- | (unchanged, not repeated here for brevity) | + | ### Vengeful Intercept |
+ | |||
+ | When you use *Take the Blow*, you may immediately make a **Melee Attack** against the attacker. | ||
+ | This attack **does | ||
+ | If it hits, the target marks **1 Stress** in addition to any damage taken. | ||
+ | |||
+ | ### Roaring Challenge (Enhancement – Roleplay/ | ||
+ | |||
+ | **Action Load:** 1 | ||
+ | |||
+ | Issue a loud roar or verbal challenge. Enemies within **10 feet** who can hear you must succeed on a **Willpower or Discipline check** vs your **Fury Aspect** or: | ||
+ | - Mark **1 Stress**, and | ||
+ | - Have **Disadvantage** on their next attack | ||
+ | |||
+ | ### Second Wind (Standalone – Passive Recovery) | ||
+ | |||
+ | At the **start of your turn**, if you have **0 Action Load** and are below half HP, you may: | ||
+ | - **Reduce 1 Stress**, or | ||
+ | - **Recover 1 HP** | ||
+ | |||
+ | ### Relentless Drive (Standalone – Combat Active) | ||
+ | |||
+ | When you land a **Melee Attack** that causes **HP damage**, you may spend **1 Stress** to make a follow-up attack with a different weapon or an unarmed strike. | ||
+ | |||
+ | This second attack does **not increase Action Load**, but can only be used **once per round**. | ||
+ | |||
+ | ### Burning Calm (Enhancement – Support Passive) | ||
+ | |||
+ | When you use *Refocus*, choose one: | ||
+ | - Remove **1 condition** affecting your defense or movement *(e.g., Slowed, Shaken, Weakened)* | ||
+ | - Or grant a nearby ally (**within 10 feet**) **+1 Evasion** until the start of your next turn | ||
+ | |||
+ | ### No Mercy (Standalone – Finisher Passive) | ||
+ | |||
+ | When you deal a **Critical Wound**, you may spend **1 Stress** to choose one: | ||
+ | - Force a **nearby enemy** to make a morale check (or retreat/ | ||
+ | - Immediately follow up with a **shove**, **trip**, or **disarm** (no Action Load cost) | ||
## Tier 3 Base Card: Fury Expert | ## Tier 3 Base Card: Fury Expert | ||
- | At Tier 3, Fury characters become unstoppable forces—masters of momentum, pain, and presence... | + | At Tier 3, Fury characters become unstoppable forces—masters of momentum, pain, and presence. |
### Core Feature: Unyielding Force | ### Core Feature: Unyielding Force | ||
- | You gain the following benefits while your **Stress is 2 or more**: | + | In addition to the Core Features from previous Tiers, you gain the following benefits while your **Stress is 2 or more**: |
- You are **immune to forced movement** | - You are **immune to forced movement** | ||
- You may **ignore one condition** affecting your movement or offense at the start of each of your turns | - You may **ignore one condition** affecting your movement or offense at the start of each of your turns | ||
- When you **suffer a Serious or Critical Wound**, you may **immediately take one free action** (costs no Action Load, once per round) | - When you **suffer a Serious or Critical Wound**, you may **immediately take one free action** (costs no Action Load, once per round) | ||
+ | |||
+ | ### Requirements to Advance to Tier 4 (complete 4 of the following): | ||
+ | - Survive to the end of a battle after being reduced to **0 HP** and returning to your feet | ||
+ | - Win a battle against superior numbers while maintaining **Stress 4+** for at least **3 rounds** | ||
+ | - Use a **Fury Domain Feature** to reshape or destroy a significant obstacle, structure, or threat | ||
+ | - Turn the tide of a scene by inspiring allies or intimidating enemies through **unshakable resolve** | ||
+ | - Perform a feat of strength, defiance, or fury that is remembered **beyond the battle** | ||
+ | *(e.g., break a siege line, stand alone to buy time, silence a hostile crowd with a single act)* | ||
## Tier 3 Feature Cards | ## Tier 3 Feature Cards | ||
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### Shield-Breaker Stance (Combat – Stance) | ### Shield-Breaker Stance (Combat – Stance) | ||
- | **Activation: | + | **Activation: |
**Duration: | **Duration: | ||
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- On a hit, you may **push** the target 5 feet or impose **Disadvantage** on their next attack | - On a hit, you may **push** the target 5 feet or impose **Disadvantage** on their next attack | ||
- | (others unchanged) | + | ### Worldsplitter |
+ | |||
+ | > *A strike that changes the battlefield.* | ||
+ | |||
+ | **Action Load:** 2 \\\ | ||
+ | Make a single melee attack against a creature, object, or obstacle. | ||
+ | If the attack hits and causes a **Critical Wound**, apply one of the following effects: | ||
+ | |||
+ | - **Destroy** a physical object (e.g., wall, door, armor, shield) | ||
+ | - **Split** a large structure or vehicle (e.g., statue, cart) | ||
+ | - Force a **morale check** from nearby enemies | ||
+ | - **Throw** the target 20 feet and knock them prone | ||
+ | |||
+ | ### Unbreakable (Passive – Once per scene) | ||
+ | |||
+ | > *You simply refuse to fall.* | ||
+ | |||
+ | When you are reduced to **0 HP**, you may instead remain at **1 HP** and immediately: | ||
+ | |||
+ | - **End all harmful conditions** on yourself | ||
+ | - Become **immune to forced movement and stuns** for the rest of the round | ||
+ | - Gain **Advantage on all Resistance Checks** until your next turn | ||
+ | |||
+ | ### Chain Reaction (Triggered AoE – Tactical) | ||
+ | |||
+ | > *You break one—and shake the rest.* | ||
+ | |||
+ | When you deal a **Critical Wound** with a melee attack, you may mark **1 Stress** to trigger a shockwave. | ||
+ | |||
+ | All enemies within **10 feet** of the target must make a **Fortitude Resistance Check** vs your **Fury Aspect**: | ||
+ | |||
+ | - **Fail**: You choose — they are **pushed 10 feet** or **knocked prone** | ||
+ | - **Success**: | ||
+ | |||
+ | ### Redline (Passive – Resource Manipulation) | ||
+ | |||
+ | > *You burn hot—fast and dangerous.* | ||
+ | |||
+ | While your **Stress is 4 or higher**: | ||
+ | |||
+ | - You may take **1 extra action** per turn **without increasing Action Load** | ||
+ | - However, you **cannot use Refocus**, and you lose **1 HP** at the end of each of your turns | ||
+ | |||
+ | ### Juggernaut’s Path (Passive – Exploration/ | ||
+ | |||
+ | > *You move like an avalanche—obstacles scatter.* | ||
+ | |||
+ | You ignore **difficult terrain**, **restraints**, | ||
+ | When you move through enemy spaces, you may mark **1 Stress** to: | ||
+ | |||
+ | - **Shove each enemy** 5 feet aside, or | ||
+ | - Apply **Disadvantage** to their next attack | ||
+ | |||
+ | This movement **does not provoke reactions**. | ||
## Tier 4 Base Card: Fury Master | ## Tier 4 Base Card: Fury Master | ||
- | At Tier 4, Fury characters are avatars of survival, strength, and defiance... | + | At Tier 4, Fury characters are avatars of survival, strength, and defiance. |
### Core Feature: Embodiment of Fury | ### Core Feature: Embodiment of Fury | ||
- | Add +1 to each of the following: | + | In addition to the Core Features from previous tiers, add +1 to each of the following: |
- **Maximum Stress** | - **Maximum Stress** |