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rules:domain_cards:start [2025/06/28 18:46] Ron Helwigrules:domain_cards:start [2025/06/28 20:16] (current) – removed Ron Helwig
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-<< rules:domains ^ rules:start ^ rules:spells:start >> 
  
-# Domain Cards 
-This should be a list of all the domain cards as we have defined them initially, categorized by Domain and Tier, each with a link to a page detailing the card's contents. 
- 
-## Fury Domain 
- 
-### Fury Tier 1 Base Card 
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-**Fury Aspect:** Choose one Aspect. This Aspect will power your Fury Features, including *Unarmored Resolve*. 
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-#### Fury Core Feature: Unarmored Resolve 
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-When you aren't wearing armor your *Damage Thresholds* are both increased by your Fury Aspect value. 
-[Playtest note: if this is too strong we might try changing it to "Your **Damage Thresholds** are increased by your Fury Aspect value, split between the thresholds as you see fit."] 
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-In addition, you gain one more **Stress** point. 
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-Choose two Domain Feature Cards from Tier 1. 
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-#### Requirements to Advance to Tier 2 
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-  * Take 3+ points of Stress in one combat and stay conscious 
-  * Take damage meant for someone else 
-  * Recover Stress at least 3 times 
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-### Fury Feature: Frenzy 
-When making a *Melee Attack* you may **mark Stress equal to the Action Load cost** of the attack instead of adding to your Action Load. 
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-### Fury Feature: Refocus 
-**Action Load: 1** 
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-Reduce your Stress by 1. No roll needed. 
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-### Fury Feature: Iron Body 
-Once per round, when you would suffer **HP damage**, reduce its **severity by one step**: 
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-  * Severe → Major 
-  * Major → Minor 
-  * Minor → Stress 
-This applies after other effects (like armor). 
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-(You cannot reduce Stress damage with this feature.) 
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-### Fury Feature: Take the Blow 
-**Action Load: 1** 
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-When an ally within 5 feet is attacked and you are not *Restrained* you may interpose yourself between your ally and the attack. The attack now targets you. 
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-### Fury Feature: Unbreakable Endurance 
-You suffer no penalties from difficult terrain, march fatigue, or forced marches as long as you are not at max Stress and have no Exhaustion. 
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-You can guide others: 
-  * Once per day, grant your endurance to your group: All allies may ignore terrain or fatigue effects for 1 travel scene or hazard. 
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-### Fury Feature: Fearless Presence 
-When you take an action to affect others' morale, you may use your Fury Aspect and have Advantage. You may also use your Fury Aspect when others try to affect your morale, and any rolls you make have Advantage and any rolls they make have Disadvantage. 
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-# Domain Card Design 
-Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least: 
-  * A Base Domain card that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier in that domain 
-  * A combat action card 
-  * An exploration feature card 
-  * A role-play enhancing card 
-  * A Team Action card 
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-Some cards should be active features, with an **Action Load** cost, while other cards might be passive features that modify things like Attributes, Aspects, or Evasion. 
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-For each Tier, the Base Domain Card will remain the same except for the requirements to advance to the next tier.