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Domain Cards

This should be a list of all the domain cards as we have defined them initially, categorized by Domain and Tier, each with a link to a page detailing the card's contents.

Fury Domain

Fury Tier 1 Base Card

Fury Aspect: Choose one Aspect. This Aspect will power your Fury Features, including Unarmored Resolve.

Fury Core Feature: Unarmored Resolve

When you aren't wearing armor your Damage Thresholds are both increased by your Fury Aspect value. [Playtest note: if this is too strong we might try changing it to “Your Damage Thresholds are increased by your Fury Aspect value, split between the thresholds as you see fit.”]

In addition, you gain one more Stress point.

Choose two Domain Feature Cards from Tier 1.

Requirements to Advance to Tier 2

  • Take 3+ points of Stress in one combat and stay conscious
  • Take damage meant for someone else
  • Recover Stress at least 3 times

Fury Feature: Frenzy

When making a Melee Attack you may mark Stress equal to the Action Load cost of the attack instead of adding to your Action Load.

Fury Feature: Refocus

Action Load: 1

Reduce your Stress by 1. No roll needed.

Fury Feature: Iron Body

Once per round, when you would suffer HP damage, reduce its severity by one step:

  • Severe → Major
  • Major → Minor
  • Minor → Stress This applies after other effects (like armor).

(You cannot reduce Stress damage with this feature.)

Fury Feature: Take the Blow

Action Load: 1

When an ally within 5 feet is attacked and you are not Restrained you may interpose yourself between your ally and the attack. The attack now targets you.

Fury Feature: Unbreakable Endurance

You suffer no penalties from difficult terrain, march fatigue, or forced marches as long as you are not at max Stress and have no Exhaustion.

You can guide others:

  • Once per day, grant your endurance to your group: All allies may ignore terrain or fatigue effects for 1 travel scene or hazard.

Fury Feature: Fearless Presence

When you take an action to affect others' morale, you may use your Fury Aspect and have Advantage. You may also use your Fury Aspect when others try to affect your morale, and any rolls you make have Advantage and any rolls they make have Disadvantage.

Domain Card Design

Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least:

  • A Base Domain card that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier in that domain
  • A combat action card
  • An exploration feature card
  • A role-play enhancing card
  • A Team Action card

Some cards should be active features, with an Action Load cost, while other cards might be passive features that modify things like Attributes, Aspects, or Evasion.

For each Tier, the Base Domain Card will remain the same except for the requirements to advance to the next tier.