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🎲 D4 Dice Pool
This system uses a pool of d4s to resolve most actions.
Each Aspect provides a dice pool equal to its value. Your capacity to act is limited during your turn by increasing your 🌀 Action Load, which typically resets to 0 at the start of your turn.
The d4s represent effort, attention, and precision. The more dice you spend, the harder it is to keep acting.
⚙️ Turn Structure and Action Load
At the start of your turn:
- Set your Action Load to 0
When you take an action:
- Identify the relevant Aspect
- Subtract your Action Load from that Aspect’s value
- If the result is greater than 0, you can take the action
- Roll the dice and perform the action
- Add the action’s Cost (usually 1 or more) to your Action Load
You can keep acting as long as your adjusted Aspect value (Aspect − Action Load) remains positive and meets the action’s cost.
🎲 Rolling the Dice
For each action:
- Roll d4s equal to: Aspect Value − Action Load
- Also roll the action’s damage die (if any)
🧮 Add all dice together and declare the total.
The GM then either:
- Subtracts the target’s Evasion (for attacks) → The remainder becomes damage dealt
- Compares the total to a Difficulty Class (DC) → The action succeeds if the total meets or beats the DC
📘 Example: Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). You roll 6 − 2 = 4d4 + 1d4 (damage). Your total is 14. The GM subtracts the target’s Evasion (e.g. 11), leaving 3 damage dealt.
🔚 Ending Your Turn
You can end your turn at any time, even if you have unused actions. Doing so:
- May allow you to take a Team Action later
- Reserves dice for reactions or interrupts
This encourages tactical planning and collaboration.
🤝 Acting on Other Turns
You may act during other players’ or enemies’ turns, if:
- You have remaining dice in a relevant Aspect
- The action is a valid response (e.g., reaction, counter, assist)
These actions:
- Follow the same rules as normal actions
- Use the current Action Load
- Increase the Action Load afterward
📘 Example: A goblin attacks your ally. You still have 3 Control and an Action Load of 1. You use a Team Action (cost 1) to impose Disadvantage. The goblin rolls its attack with disadvantage and you add 1 to your Action Load.
📝 Unlike traditional systems, you are not limited to one reaction per round — act as often as your remaining dice allow.
📝 Additional Notes
- If Aspect − Action Load ≤ 0, you cannot choose to act using that Aspect.
- If the GM calls for a roll, you always roll at least 1d4, even with a negative Aspect.
- GM-initiated rolls may or may not consider Action Load — this is up to the GM.
- Some abilities have a Cost of 0 or use only 1d4, enabling small actions even late in the round.
- You may take actions using different Aspects in the same turn.
✅ For a visual reference on how d4s support fast, intuitive math, see the D4 Math Tips Sidebar.