**This is an old revision of the document!**
D4 Dice Pool
This system uses a dice pool of d4s to resolve most actions. These dice represent your character's available effort and precision within a turn, based on their Aspects. You keep track of your ability to take actions by tracking your Action Load, which gets reset to zero at the beginning of your turn.
===== Overview ===== At the start of your turn, set your Action Load to zero.
When you want to take an action:
- Determine which Aspect the action uses.
- Subtract your current Action Load from that Aspect’s value.
- If the result is greater than zero, you may take the action.
After performing the action:
- Add that action's Cost (usually 1) to your Action Load.
You may continue taking actions as long as your remaining Aspect values (after subtracting your Action Load) are both greater than zero and high enough to cover the action’s cost.
===== Dice Rolled ===== When taking an action, roll:
- A number of d4s equal to the Aspect value minus the Action Load.
- The appropriate damage die, if applicable.
You add up all dice and declare the total. The GM subtracts the target’s Evasion or DC from that result. The remainder is how much damage or effect is applied (see ⚔️ Combat).
===== Ending Your Turn ===== You may end your turn at any time, even if you still have unused actions available. This may allow you to take a Team Action or a reaction-like ability on another player's turn.
Notes
- If the Aspect value gets reduced to 0 or less by your Action Load, you cannot initiate an action using that Aspect. That doesn't prevent you from taking actions using other Aspects that have higher values and meet that challenge.
- However, if the GM calls for a roll using an Aspect, you always roll at least 1d4 even if that Aspect's value is zero or negative.
- Some minor abilities may cost 0 or only 1 d4, functioning similarly to D&D’s bonus actions.