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D4 Dice Pool
This system uses a dice pool of d4s to resolve most actions. These dice represent your character's available effort and precision within a turn, based on their Aspects.
===== Overview ===== At the start of your turn, set your Used D4 Count to zero.
When you want to take an action:
- Determine which Aspect the action uses.
- Subtract your current Used D4 Count from that Aspect’s value.
- If the result is greater than zero, you may take the action.
After performing the action:
- Add that action's Cost (usually 1) to your Used D4 Count.
You may continue taking actions as long as your remaining Aspect values (after subtracting Used D4 Count) are both greater than zero and high enough to cover the action’s cost.
===== Dice Rolled ===== When taking an action, roll:
- A number of d4s equal to the Aspect value minus the Used D4 Count.
- The appropriate damage die, if applicable.
You add up all dice and declare the total. The GM subtracts the target’s Evasion or DC from that result. The remainder is how much damage or effect is applied (see ⚔️ Combat).
===== Ending Your Turn ===== You may end your turn at any time, even if you still have unused actions available. This may allow you to take a Team Action or a reaction-like ability on another player's turn.
Notes
- If the Aspect value is reduced to 0 or less by your Used D4 Count, you cannot initiate an action using that Aspect.
- However, if the GM calls for a roll using that Aspect, you always roll at least 1d4.
- Some minor abilities may cost 0 or only 1 d4, functioning similarly to D&D’s bonus actions.