Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
rules:core_stats [2025/07/07 23:31] – Ron Helwig | rules:core_stats [2025/07/07 23:36] (current) – Ron Helwig | ||
---|---|---|---|
Line 3: | Line 3: | ||
# Core Stats | # Core Stats | ||
- | These values represent the key numbers that define your character’s durability, resilience, and available actions. They are distinct from your six **Attributes** (Strength, Dexterity, etc.) and are calculated from a combination of [Attributes](rules: | + | These values represent the key numbers that define your character’s |
--- | --- | ||
Line 13: | Line 13: | ||
| **HP (Hit Points)** | | **HP (Hit Points)** | ||
| **Stress** | | **Stress** | ||
- | | **Evasion** | + | | **Evasion** |
| **Action Load** | | **Action Load** | ||
| **Action Point Bonus** | | **Action Point Bonus** | ||
Line 23: | Line 23: | ||
- **HP and Stress** are tracked with counters and recovered between rests. | - **HP and Stress** are tracked with counters and recovered between rests. | ||
- **Evasion** is checked when an enemy tries to hit you. | - **Evasion** is checked when an enemy tries to hit you. | ||
- | - **Action Load** increases when you take an action; if your current Load exceeds | + | - **Action Load** increases when you take an action; |
- **Action Point Bonus** determines how much you can act each round—it sets your starting Action Load to a **negative value**. | - **Action Point Bonus** determines how much you can act each round—it sets your starting Action Load to a **negative value**. | ||