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rules:body_types [2025/06/20 00:02] – Ron Helwig | rules:body_types [2025/07/07 23:41] (current) – Fixed the quote by using an empty wrap between it and the preceding bullets Ron Helwig | ||
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- | << rules: | + | << rules: |
- | ====== | + | # Body Types |
- | Body Type is a one-time choice made during character creation. It represents the character’s natural physical build and physiology. This choice helps define a character’s | + | **Body Type** is a one-time choice made during character creation. |
+ | It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline | ||
- | Body Types are independent of a character’s species | + | Body Types are **independent** of your Species |
- | ===== What Body Type Affects | + | ## What Body Type Affects |
- | Each Body Type provides the following: | + | |
- | * **Attribute Modifiers** – affecting Strength, Dexterity, Constitution, | + | |
- | * **Base Evasion** – some builds are nimble, others solid | + | |
- | * **Base Hit Points** – starting HP before Domain or other bonuses | + | |
- | * **Base Stress Capacity** – the limit before stress overflows into damage | + | |
- | * Optional **Trait Tags** – for flavor or world-building (e.g., stocky, graceful) | + | |
- | These values can influence many Aspects due to how they’re calculated (see [[rules:aspects]]). | + | Each Body Type provides: |
- | ===== Sample Body Types ===== | + | - **Attribute Modifiers** – Adjust Strength, Dexterity, Constitution, |
- | Here are some example Body Types. GMs and players are encouraged to create new ones that suit the world or a player' | + | - **Base Evasion** – Nimble builds dodge better; solid ones resist hits |
+ | - **Base Hit Points** – Your starting HP, before other bonuses | ||
+ | - **Stress Max** – The number of Stress points you can hold | ||
+ | - Optional **Trait Tags** – For flavor and narrative cues (e.g., stocky, graceful) | ||
- | ^ Body Type ^ Attribute Modifiers ^ Base Evasion ^ Base HP ^ Stress Max ^ Flavor Traits ^ | + | These stats affect many derived Aspects (see [[rules: |
- | | **Lithe** | + | |
- | | **Stocky** | + | |
- | | **Broad** | + | |
- | | **Lean** | + | |
- | | **Balanced** | + | |
- | | **Compact** | + | |
- | ===== Optional Customization ===== | + | ## Sample |
- | Players may work with the GM to design a unique | + | |
- | ===== Mechanical Simplicity ===== | + | | Body Type | Attribute Modifiers | Base Evasion | Base HP | Stress Max | Flavor Traits |
- | Body Types are not meant to be overwhelming or require deep optimization. Their role is to flavor the character’s stats and feel, without overshadowing Domains or Aspects. | + | |----------------|---------------------|--------------|---------|-------------|------------------------| |
+ | | **Powerful** | ||
+ | | **Precise** | ||
+ | | **Brawny** | ||
+ | | **Agile** | ||
+ | | **Nimble** | ||
+ | | **Graceful** | ||
+ | | **Sturdy** | ||
+ | | **Hardened** | ||
+ | | **Enduring** | ||
+ | | **Clever** | ||
+ | | **Thoughtful** | +1 INT, -1 CON | 10 | 4 | 6 | Methodical, analytical | | ||
+ | | **Insightful** | +1 WIS, -1 DEX | 10 | 5 | 6 | Attentive, serene | ||
+ | | **Calm** | ||
+ | | **Charming** | ||
+ | | **Expressive** | +1 CHA, -1 CON | 10 | 4 | 6 | Lively, bold | | ||
- | ===== Species vs. Body Type ===== | + | < |
- | Your **Species** (e.g., Human, Elf, Kobold) determines features like vision, movement type, and cultural background. Your **Body Type** affects stats and physical presence. These are chosen independently. | + | > You can work with your GM to create a custom |
+ | ## Mechanical Simplicity | ||
+ | |||
+ | Body Types are intentionally lightweight. | ||
+ | They add flavor and mechanical texture without overshadowing **Domains** or **Aspects**. There’s no need to min-max—just pick what fits your character’s story and presence. | ||
+ | |||
+ | ## Species vs. Body Type | ||
+ | |||
+ | - Your **Species** (e.g., Human, Elf, Kobold) determines: | ||
+ | - Vision type | ||
+ | - Movement type | ||
+ | - Cultural features | ||
+ | - Thematic traits | ||
+ | |||
+ | - Your **Body Type** determines: | ||
+ | - Base stats (HP, Stress, Evasion) | ||
+ | - Attribute bonuses | ||
+ | - Physical expression | ||
+ | |||
+ | < | ||
+ | > You choose these **independently**, | ||