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rules:attributes [2025/06/25 19:21] Ron Helwigrules:attributes [2025/07/09 23:42] (current) Ron Helwig
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 << rules:what_is_a_rpg ^ rules:start ^ rules:aspects >> << rules:what_is_a_rpg ^ rules:start ^ rules:aspects >>
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 # 🧠 Attributes # 🧠 Attributes
  
 This system uses the six standard D&D-style attributes: This system uses the six standard D&D-style attributes:
  
-- 💪 **Strength (STR)** — Physical power and raw muscle +- 💪 **Strength (STR)** — Physical power and raw muscle   
-- 🎯 **Dexterity (DEX)** — Agility, balance, and precision +- 🎯 **Dexterity (DEX)** — Agility, balance, and precision   
-- 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina +- 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina   
-- 🧠 **Intelligence (INT)** — Logic, memory, and learning +- 🧠 **Intelligence (INT)** — Logic, memory, and learning   
-- 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower +- 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower   
-- 🗣️ **Charisma (CHA)** — Presence, confidence, and influence+- 🗣️ **Charisma (CHA)** — Presence, confidence, and influence  
  
-These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use attribute modifiers directly** for most rolls. +These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** to calculate **Aspects**, which are used for nearly all rolls.
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-Instead, attributes combine to form **[[rules:aspects|Aspects]]** — the true backbone of how actions are resolved.+
  
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 Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters. Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters.
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 +> Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step.
  
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-## 🧮 Why Attributes Aren’t Used Directly+## 🧮 Why Attributes Aren’t Used Directly for Rolls
  
 This system emphasizes **combination over isolation**. This system emphasizes **combination over isolation**.
  
-Your attributes **don’t create modifiers** like in D&D. Instead, they are paired into **Aspects**, each representing how two different traits work together to accomplish actions. +Instead of applying a modifier to a single statmost actions are resolved by an **Aspect**, which is the combination of two attributesEach pair reflects different kind of skill or mindset.
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-For example: +
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-- STR + DEX = **Agility** (used for jumping, climbing, melee bursts) +
-- DEX + INT = **Finesse** (used for picking locks or fine control) +
-- CON + WIS = **Resilience** (used for pushing through hardship) +
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-> You’ll use these **Aspect values** to determine your d4 pool size during gameplay. +
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-See the [[rules:aspects|next section]] for full list of Aspects and how to use them. +
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