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rules:attributes [2025/06/25 19:21] – Ron Helwig | rules:attributes [2025/07/09 23:42] (current) – Ron Helwig | ||
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# 🧠 Attributes | # 🧠 Attributes | ||
This system uses the six standard D& | This system uses the six standard D& | ||
- | - 💪 **Strength (STR)** — Physical power and raw muscle | + | - 💪 **Strength (STR)** — Physical power and raw muscle |
- | - 🎯 **Dexterity (DEX)** — Agility, balance, and precision | + | - 🎯 **Dexterity (DEX)** — Agility, balance, and precision |
- | - 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina | + | - 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina |
- | - 🧠 **Intelligence (INT)** — Logic, memory, and learning | + | - 🧠 **Intelligence (INT)** — Logic, memory, and learning |
- | - 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower | + | - 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower |
- | - 🗣️ **Charisma (CHA)** — Presence, confidence, and influence | + | - 🗣️ **Charisma (CHA)** — Presence, confidence, and influence |
- | These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use attribute | + | These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** |
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- | Instead, | + | |
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Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters. | Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters. | ||
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+ | > Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step. | ||
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- | ## 🧮 Why Attributes Aren’t Used Directly | + | ## 🧮 Why Attributes Aren’t Used Directly |
This system emphasizes **combination over isolation**. | This system emphasizes **combination over isolation**. | ||
- | Your attributes **don’t create modifiers** like in D& | + | Instead |
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- | For example: | + | |
- | + | ||
- | - STR + DEX = **Agility** (used for jumping, climbing, melee bursts) | + | |
- | - DEX + INT = **Finesse** (used for picking locks or fine control) | + | |
- | - CON + WIS = **Resilience** (used for pushing through hardship) | + | |
- | + | ||
- | > You’ll use these **Aspect values** to determine your d4 pool size during gameplay. | + | |
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- | See the [[rules: | + | |
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