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🧠 Attributes
This system uses the six standard D&D-style attributes:
- 💪 Strength (STR) — Physical power and raw muscle
- 🎯 Dexterity (DEX) — Agility, balance, and precision
- 🛡️ Constitution (CON) — Endurance, toughness, and stamina
- 🧠 Intelligence (INT) — Logic, memory, and learning
- 👁️ Wisdom (WIS) — Perception, intuition, and willpower
- 🗣️ Charisma (CHA) — Presence, confidence, and influence
These six attributes define your character’s core physical and mental traits. However, unlike in traditional D&D, this system does not use attribute modifiers directly for most rolls.
Instead, attributes combine to form Aspects — the true backbone of how actions are resolved.
🎲 Generating Attributes
The default method is the Standard Array:
15, 14, 13, 12, 10, 8
Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters.
🎛️ Alternate Generation Methods
Depending on your group’s play style or campaign tone, you can also use:
- Point Buy (5e-style) — Spend 27 points for optimized character builds.
- 4d6, drop the lowest — Classic “heroic” stat rolling. Slightly stronger, with more variance.
- 3d6 in order — True old-school chaos. Encourages creative character concepts over power builds.
As long as all players use the same method, the game will stay balanced.
🧮 Why Attributes Aren’t Used Directly
This system emphasizes combination over isolation.
Your attributes don’t create modifiers like in D&D. Instead, they are paired into Aspects, each representing how two different traits work together to accomplish actions.
For example:
- STR + DEX = Agility (used for jumping, climbing, melee bursts)
- DEX + INT = Finesse (used for picking locks or fine control)
- CON + WIS = Resilience (used for pushing through hardship)
>You’ll use these Aspect values to determine your d4 pool size during gameplay.
See the next section for a full list of Aspects and how to use them.