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other_todo [2025/06/22 16:44] – Ron Helwig | other_todo [2025/06/29 02:39] (current) – Ron Helwig | ||
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## D4 Calculation Sidebar | ## D4 Calculation Sidebar | ||
- | Create | + | We now have a **sidebar for the documentation** demonstrating how easy it is to [add d4s](rules: |
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- | Key ideas to highlight: | + | |
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- | - Many dice **pair to form 5s** | + | |
- | - This makes most rolls easy to add mentally by **counting by fives** | + | |
- | - Helps counter objections that " | + | |
Eventually, consider making a **demo video** or short animation that visually shows how this pairing makes play faster than expected. | Eventually, consider making a **demo video** or short animation that visually shows how this pairing makes play faster than expected. | ||
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This avoids bloat while allowing **flexible, expressive magic access**. | This avoids bloat while allowing **flexible, expressive magic access**. | ||
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- | ## Magic Missile | ||
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- | Design goals: | ||
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- | - Always hits (bypasses Evasion/AC) | ||
- | - Fires **multiple small darts** | ||
- | - Each dart does **1 HP** of damage | ||
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- | Questions to resolve: | ||
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- | - **Should darts be allowed to target the same creature or require separate targets?** | ||
- | - **Can the caster increase the number of darts** by spending resources? | ||
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- | Scaling ideas: | ||
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- | - Higher tier unlocks: more darts | ||
- | - Cost options: | ||
- | - Mark additional **Stress** | ||
- | - Increment the **used counter** beyond normal | ||