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other_todo [2025/06/21 11:59] – Ron Helwig | other_todo [2025/06/29 02:39] (current) – Ron Helwig | ||
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- | ====== | + | # Other Things We Need to Do |
- | ===== System Name? ===== | + | This page collects naming ideas, system sidebars |
- | What are we going to call this? | + | |
- | * Aspect Web | + | ## System Name? |
- | * Weavebound //" | + | |
- | * Fourfold Weave | + | |
- | * Loom of Fate | + | |
- | * Weave Your Fate | + | |
- | * Tapestry //“No classes. No limits. Just the path you weave.”// | + | |
- | * Destiny Loom | + | |
- | * Wyrdweave (Old Norse “Wyrd” = fate) //“Where every choice becomes a thread in your story.”// | + | |
- | * Fatespun | + | |
- | * Web of Fates | + | |
- | Maybe just call it "My RPG", with the idea being that you can make it your own. | + | What should |
- | ===== D4 calculation sidebar ===== | + | Possible names and taglines: |
- | Make a sidebar in the documentation to show how easy it is to add up D4s. Highlighting how it is likely that most dice can be paired to make 5s means most of the calculating is simply counting by 5s. | + | |
- | ===== Spell tags? ===== | + | - **Aspect Web** |
- | Arcane/ | + | - **Weavebound** — *" |
+ | - **Fourfold Weave** | ||
+ | - **Loom of Fate** | ||
+ | - **Weave Your Fate** | ||
+ | - **Tapestry** — *"No classes. No limits. Just the path you weave." | ||
+ | - **Destiny Loom** | ||
+ | - **Wyrdweave** — *(Old Norse " | ||
+ | - **Fatespun** | ||
+ | - **Web of Fates** | ||
- | tagged spells give Domains much more expressive power and open the door for hybrid casters or custom builds (e.g., a Fey Domain could grant access to both Nature and Arcane-tagged spells). You could even use tags like "Illusion," | + | Alternative approach: keep it generic as **"My RPG"**, reinforcing the idea that this is **your system |
- | ===== Magic Missile ===== | + | ## D4 Calculation Sidebar |
- | * Auto-hits, bypassing AC/Evasion | + | |
- | * Fires multiple darts | + | We now have a **sidebar for the documentation** demonstrating how easy it is to [add d4s](rules: |
- | * Low damage but very reliable | + | |
+ | Eventually, consider making a **demo video** or short animation that visually shows how this pairing makes play faster than expected. | ||
+ | |||
+ | ## Spell Tags? | ||
+ | |||
+ | Introduce **spell tags** such as: | ||
+ | |||
+ | - **Arcane** | ||
+ | - **Divine** | ||
+ | - **Nature** | ||
+ | |||
+ | Benefits of tagging: | ||
+ | |||
+ | - **Domains** can grant access to one or more tags, rather than specific class-style lists | ||
+ | - Supports **hybrid casters** and custom builds | ||
+ | | ||
+ | - Enables new tags like: | ||
+ | | ||
+ | - *Healing* | ||
+ | - *Fire* | ||
+ | |||
+ | This avoids bloat while allowing **flexible, expressive magic access**. | ||
- | It should probably just create 2 or 3 darts that simply do 1 HP of damage each. | ||
- | Do we limit it so that each dart must hit a different target? | ||
- | Do we allow the character to cast it with more darts - possibly at higher tiers or with a cost? The cost could be incrementing the //used counter// and/or marking Stress. |