This system encourages collaboration and tactical play. A Team Action lets you act outside your turn to support an ally—boosting attacks, defending, or combining effects.
A Team Action is any action a player takes on another player’s turn to directly help them.
📘 Examples include:
Every Domain is encouraged to include at least one feature that enables a Team Action.
Team Actions follow the normal action rules:
🧠 You can take multiple Team Actions per round — as long as your Aspect values support them.
Even though it’s not your turn, Action Load still limits how often you can help.
🧪 Examples from Domains:
Rewrite these to refer to Domains, using actual Features
Feature cards will define the cost, trigger, and effect of each Team Action.
Team Actions are usually reactions to:
Declare your intent quickly and clearly—pacing is important! The GM has final say on whether the timing is valid.
When players work together creatively, the GM may reward them:
🎁 Possible Coordination Rewards:
Describing a cool combo in-character can bring big payoff—encourage synergy!