😰 Managing Stress

Stress represents mental focus, emotional endurance, and spiritual resilience. It is a pressure mechanic β€” building as you push yourself. If it gets too high, it can lead to damage or breakdown.


βš–οΈ What Is Stress?

Most characters begin with 5 Stress boxes Some feature cards may increase or reduce this number


πŸ“ˆ Gaining Stress

You gain Stress from:

Stress reflects mental and emotional strain, not just fear. Even brave or disciplined characters accumulate Stress.


πŸ”₯ Abilities That Use Stress

Some feature cards allow you to mark or gain Stress to:

Example:

  • Berserker – Gain 1 Stress to deal +2 damage
  • Sorcerer – Gain 2 Stress to amplify or recover a spell
  • Monk – Remove 1 Stress if you end your turn without taking damage
  • Rewrite these examples to refer to Domains instead of classes/archetypes
  • Rewrite the outer list to refer to finalized options

You may only use Stress if a card explicitly allows it.


πŸ’₯ When Stress Is Maxed

If you gain Stress while full:

Stress damage bypasses armor and cannot be resisted. Resistances and Immunities do not apply.


🧘 Reducing Stress

Stress clears slowly unless you have special features:

Method Effect
Quick Rest Remove 1 Stress
Feature Card Often removes Stress conditionally
Roleplay (optional) The GM may allow recovery for moments of calm, success, or introspection

πŸ§ͺ Optional Rule: Absorb Damage with Stress

This optional rule allows more flexible defense at a cost:

When you would lose 1 HP, you may instead gain 2 Stress to avoid the injury.

This rule adds a high-risk, high-agency option for surviving tough fights.


🎯 Tracking Stress

Stress should be visible and tactile β€” use:

This keeps mental strain front of mind for all players.