Domains are the heart of character customization and growth. Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.
A Domain is a themed set of powers rooted in training, culture, or mystical forces.
Domains may be:
Each Domain includes:
๐๏ธ You can (and should!) invent your own lore to explain a Domainโs source. This helps personalize your setting and character.
Players start with two Domains, enabling unique combos without class-level complexity.
It is highly suggested that all of a character's Domains should have different Domain Aspects. This helps characters be more well rounded.
Domains grow through four Tiers, each reflecting greater mastery:
Tier | What You Get |
---|---|
Tier 1 | Base Card + 2 Feature Cards |
Tier 2 | Up to 4 Feature Cards total |
Tier 3 | Up to 7 Feature Cards total |
Tier 4 | Up to 10 Feature Cards total |
Each Tier's Base Card lists the requirements to reach the next Tier. You may level up your two Domains independently.
๐ Example: A character might be Tier 3 in Fury but only Tier 1 in Incantor.
Each time you gain a Domain or level it up, choose Feature Cards from that Domain.
Most Domains offer 5โ6 features per Tier, but youโll only pick a fewโensuring characters feel distinct.
Each Feature Card includes:
GMs can curate the Domain list to match their worldโs lore and themes.
Ideas:
๐จ Use Domain access to shape your settingโs tone, power structure, and mystery.
Some characters may unlock a Third Domain (or more) as a reward for:
This reflects a turning pointโa new mentor, awakened power, or internal shift. It could feel like gaining a subclass, or starting a whole new path.
Note: Unless the GM says otherwise, additional Domains may only be added to a character if all their current Domains are at least Tier 2.
All powers granted through rules cards are called Feature Cards.
These include:
They all use a common layout for clarity and ease of use.
Each Tier of a Domain should include:
Some features will be active (with Action Load costs), and others passive (modifying stats, rules, or actions).
๐ The Base Card is unique per Tier but evolves by updating the advancement goal. Any feature or ability included on a Base Card is inherited by higher tiers.