Domains

Domains are the heart of character customization and growth. Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.

What Is a Domain?

A Domain is a themed set of abilities and features that reflect a powerful influence, training, or innate power.

Domains might be:

Each Domain includes:

It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(s) using a domain create their own lore!

Players begin with two Domains, allowing for endless combinations without overwhelming complexity.

Domain Tiers

Domains are divided into Tiers, reflecting your mastery:

Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For example, one Domain may reach Tier 3 while the other stays at Tier 1.

Choosing Features

When you gain a Domain or level it up, you choose new Feature Cards from that Domain’s list.

Most Domains offer 5–6 Feature Cards per Tier, but you’ll typically select only a subset—ensuring builds stay focused and unique.

Each Feature Card includes:

Customizing the World

GMs are encouraged to curate the available Domains to match the setting.

Ideas include:

Domain availability can define much of your world’s flavor and power structure.

Unlocking a Third Domain

With major progress—often tied to story arcs, personal quests, or milestone rests—a character may unlock a third Domain.

This reflects a major transformation or the discovery of new potential, and should feel significant. It might refine the character's progression like subclasses do in some systems, or it might be a complete change of course for the character's journey.

Feature Card Terminology

Any ability-granting card is called a Feature Card. This includes:

All Feature Cards follow similar formatting, enabling consistent rules and ease of use.

See Also