Domains are the heart of character customization and growth. Instead of choosing a class, each character selects two Domains that define their role, style, and magical or martial nature.
A Domain is a themed set of abilities and features that reflect a powerful influence, training, or innate power.
Domains might be:
Each Domain includes:
It is expected that game masters will add lore appropriate to their campaign setting for each domain, but it isn't required. It might even be better if the player(s) using a domain create their own lore!
Players begin with two Domains, allowing for endless combinations without overwhelming complexity.
Domains are divided into Tiers, reflecting your mastery:
Each tier's Base Card has a list of requirements for advancing to the next tier. You may progress in each Domain independently. For example, one Domain may reach Tier 3 while the other stays at Tier 1.
When you gain a Domain or level it up, you choose new Feature Cards from that Domain’s list.
Most Domains offer 5–6 Feature Cards per Tier, but you’ll typically select only a subset—ensuring builds stay focused and unique.
Each Feature Card includes:
GMs are encouraged to curate the available Domains to match the setting.
Ideas include:
Domain availability can define much of your world’s flavor and power structure.
With major progress—often tied to story arcs, personal quests, or milestone rests—a character may unlock a third Domain.
This reflects a major transformation or the discovery of new potential, and should feel significant. It might refine the character's progression like subclasses do in some systems, or it might be a complete change of course for the character's journey.
Any ability-granting card is called a Feature Card. This includes:
All Feature Cards follow similar formatting, enabling consistent rules and ease of use.