Most actions in this system are resolved by rolling a pool of d4s, determined by your character’s Aspects and the situation.
Each Aspect provides a virtual dice pool equal to its value. Your capacity to act is limited during your turn by increasing your 🌀 Action Load as you take actions. This Action Load typically resets to a negative value at the start of your turn.
The d4s you roll represent effort, attention, and precision. The more dice you spend, the more effective you are but the harder it is to keep acting.
At the start of your turn:
When you take an action:
Aspect – max(0, Action Load)
You can keep acting as long as your Aspect − Action Load remains greater than zero and meets the action’s cost.
Instead of resetting Action Load at the beginning of a creature's turn, an alternative is to reset everyone's Action Load to zero at the beginning of each round. This will affect when and by how much creatures (characters, NPCs, and monsters) can take reactions.
We will definitely be playtesting this idea.
Advantage is when something boosts your action. It might be an ability you have from a Feature, because of something in the environment, a friend assisting you, or something else.
Disadvantage is when something is hindering your action.
For each instance of Advantage that you have for a particular action, you can add a d4 to your Action Roll.
For each instance of Disadvantage that you have for a particular action, you subtract a d4 from your Action Roll.
Advantage and Disadvantage stack, unlike in D&D 5e and similar systems. This means you can get multiple d4s added to your rolls, but it also means that you could get multiple d4s removed from your rolls.
🔁 Note: You can only gain Advantage or Disadvantage from a single source once per action. Multiple effects from the same ability, feature, or condition do not stack.
📘 Example: If two allies both use the “Watch My Back” feature to give you Advantage on your next roll, you still only gain +1d4—because both effects come from the same source.
Before making an Aspect Check or other Aspect-based roll, but after determining if the action can be taken, calculate the Net Advantage. This is the number of d4s you add to or subtract from your roll.
Example: A character is trying to disable a trap so the game master has them make a Finesse Aspect Check. Their Finesse value is 4 and their Action Load is 0 - the d4 pool is 4. This trap is in a darkly lit dungeon which gives Disadvantage - the d4 pool is now 3. One of the other characters helps by holding a torch, giving Advantage - the d4 pool is now back to 4. Another character assists by peering over their shoulder and giving advice, granting another advantage - the pool is now 5. The player will roll 5d4.
🧮 Add all dice together and declare the total.
The GM then either:
📘 Example: Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). You roll 6 − 2 = 4d4 + 1d4 (damage). Your total is 14. The GM subtracts the target’s Evasion (e.g. 11). The remainder is damage dealt.
You can end your turn at any time, even if you have unused actions. Doing so:
This encourages tactical planning and collaboration.
You may act during other players’ or enemies’ turns, if:
These actions:
Since your Action Load won’t reset until your next turn, acting during another creature’s turn means you’ll have fewer dice available later.
📘 Example: A goblin attacks your ally. You have an Action Load of 1. You use a Team Action (cost 1) to impose Disadvantage. The goblin rolls its attack with disadvantage and you add 1 to your Action Load.
📝 Unlike traditional systems, you are not limited to one reaction per round — act as often as your remaining dice allow.
✅ For a visual reference on how d4s support fast, intuitive math, see the D4 Math Tips Sidebar.