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rules:what_is_a_rpg [2025/06/26 11:03] Ron Helwigrules:what_is_a_rpg [2025/07/02 18:01] (current) Ron Helwig
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 << rules:start ^ rules:start ^ rules:attributes >> << rules:start ^ rules:start ^ rules:attributes >>
 +
 # What is an RPG? # What is an RPG?
  
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 If you're interested in how to curate or build your own version, see [[:rules:customizing]] later in the handbook. If you're interested in how to curate or build your own version, see [[:rules:customizing]] later in the handbook.
 +
 +---
  
 ## Core Components of an RPG ## Core Components of an RPG
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 Even in systems without a GM, someone must: Even in systems without a GM, someone must:
  
-- **Describe the situation**. +- **Describe the situation** 
-- **Call for conflict resolution** when needed. +- **Call for conflict resolution** when needed 
-- **Interpret results** and determine what happens next.+- **Interpret results** and determine what happens next
  
 Without a clear source of narrative authority, the story can't move forward in a consistent way. Without a clear source of narrative authority, the story can't move forward in a consistent way.
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 ...players need to **manage limited resources**. These constraints make decisions meaningful, encourage teamwork, and allow for both tension and triumph. ...players need to **manage limited resources**. These constraints make decisions meaningful, encourage teamwork, and allow for both tension and triumph.
 +
 +---
  
 ## Optional Tools ## Optional Tools
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 - **Body Types**: Flavorful and sometimes mechanical, but optional. - **Body Types**: Flavorful and sometimes mechanical, but optional.
 - **Backgrounds & Communities**: Add depth and connection, but not required. - **Backgrounds & Communities**: Add depth and connection, but not required.
-- **Domains**: Central to this system’s identity, but could be replaced or simplified in curated variant.+- **Domains**: These are central to this system’s identity, but can be simplified or reimagined in curated variants.
 - We think **Team Actions** are great, but you might not. - We think **Team Actions** are great, but you might not.
  
-Other of this system'features are needed but could be replaced, such as+Other features are essential to play, but **can be replaced** with alternatives: 
-- **Aspects** could be replaced by the standard **D&Attributes and Skills** or similar systems + 
-- The **D4 Dice Pool** could be replaced by the **D20 Test** or *Daggerheart's* **Duality Dice** +- **Aspects** could be swapped for standard attributes and skill lists (like D&D). 
-- **Thresholds, Damage => HPand Stress** can be replaced with simple HP or more complex systems.+- The **d4 Dice Pool** could be replaced by **d20 Test***Daggerhearts* **Duality Dice**, or something else. 
 +- **Damage Thresholds** (Serious & Critical)along with HP and Stress, could be replaced by simpler or more abstract durability systems. 
 + 
 +---
  
 ## Final Thought ## Final Thought
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 This structure only works when there’s a **shared understanding** of how to make decisions, resolve actions, and move forward together. This structure only works when there’s a **shared understanding** of how to make decisions, resolve actions, and move forward together.
  
-So curate boldly—but don’t forget the pillars that hold the system up.+So curate boldly—but don’t forget the **pillars** that hold the system up.